mazealls: generate recursive mazes

mazeallsR Documentation

generate recursive mazes

Description

Generate recursive mazes.

Details

Recursive generation of mazes proceeds roughly as follows: subdivide the domain logicall into two or more parts, creating mazes in the sub-parts, then drawing dividing lines between them with some holes. The holes in the dividing lines should be constructed so that the sub-parts form a tree, with exactly one way to get from one of the sub-parts to any one of the others. Then an optional outer boundary with optional holes is drawn to finish the maze.

unit length

The unit_len parameter controls the graphical length of one ‘unit’, which is the length of holes between sections of the mazes, and is roughly the width of the ‘hallways’ of a maze. Here is an example of using different unit lengths in a stack of trapezoids

Figure: Stacked trapezoids

boundaries

The parameters draw_boundary, boundary_lines, boundary_holes, num_boundary_holes and boundary_hole_color control the drawing of the final outer boundary of polynomial mazes. Without a boundary the maze can be used in recursive construction. Adding a boundary provides the typical entry and exit points of a maze. The parameter draw_boundary is a single Boolean that controls whether the boundary is drawn or not. The parameter boundary_lines may be a scalar Boolean, or a numeric array giving the indices of which sides should have drawn boundary lines. The sides are numbered in the order in which they appear, and are controlled by the clockwise parameter. The parameter boundary_holes is a numeric array giving the indices of the boundary lines that should have holes. If NULL, then we uniformly choose num_boundary_holes holes at random. Holes can be drawn as colored segments with the boundary_hole_color, which is a character array giving the color of each hole. The value 'clear' stands in for clear holes. Arrows can optionally be drawn at the boundary holes via the boundary_hole_arrows parameter, which is either a logical array or a numerical array indicating which sides should have boundary hole arrows.

Figure: Boundary Examples

end side

The end_side parameter controls which side of the maze the turtle ends on. The default value of 1 essentially causes the turtle to end where it started. The sides are numbered in the order in which the boundary would be drawn. Along with the boundary controls, the ending side can be useful to join together polygons into more complex mazes.

Legal Mumbo Jumbo

mazealls is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

Note

This package is dedicated to my friend, Abie Flaxman, who gave me the idea, and other ideas.

If you like this package, please endorse the author for ‘mazes’ on LinkedIn.

Author(s)

Steven E. Pav shabbychef@gmail.com


shabbychef/mazealls documentation built on Oct. 18, 2023, 8:27 p.m.