Description Usage Arguments Details Value
For good performance, entire chunks should be loaded; consequently,
if MARGIN == 1 (rows), by
should be a multiple of chunkdim(X)1, and
if MARGIN == 2 (columns), by
should be a multiple of chunkdim(X)2.
(There is a check included for this, but the principle is worth noting.)
1 |
X |
a DelayedArray (e.g. a DelayedMatrix backed by HDF5Array) |
MARGIN |
apply across rows (1) or columns (2), as in base::apply |
FUN |
the function to apply to each row or column (see above) |
by |
the number of rows or columns to load at one time |
Remember to setRealizationBackend("HDF5Array") or TileDBArray or whatever.
1 |
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