Man pages for tylermorganwall/rayshader
Create Maps and Visualize Data in 2D and 3D

add_multi_paddingadd_multi_padding
add_overlayAdd Overlay
add_paddingadd_padding
add_shadowAdd Shadow
add_waterAdd Water
ambient_shadeCalculate Ambient Occlusion Map
build_from_wBuild From W
calculate_normalCalculate Normal
cloud_shadeCloud Shade
constant_shadeCalculate Constant Color Map
convert_colorConvert Color
convert_path_to_animation_coordsCalculate Animation Coordinates from Path
convert_rgl_to_raymeshConvert rayshader RGL scene to ray_mesh object
create_textureCreate Texture
crossCross Product
darken_colorDarken Color
detect_waterDetect water
drawkeyfunction_linesdrawkeyfunction lines
drawkeyfunction_pointsdrawkeyfunction points
fix_manifold_geometryFix Manifold Geometry
flag_banner_objFlag Banner 3D Model
flag_full_objFlag 3D Model
flag_pole_objFlag Pole 3D Model
fliplrFlip Left-Right
flipudFlip Up-Down
generate_altitude_overlayGenerate Altitude Overlay
generate_base_shapeGenerate Base Shape
generate_cloud_layerCalculate a single raymarched cloud layer
generate_compass_overlayGenerate Compass Overlay
generate_contour_overlayGenerate Contour Overlay
generate_label_overlayGenerate Label Overlay
generate_line_overlayGenerate Line Overlay
generate_point_overlayGenerate Point Overlay
generate_polygon_overlayGenerate Polygon Overlay
generate_rot_matrixGenerate Rotation Matrix
generate_scalebar_overlayGenerate Scalebar Overlay
generate_soil_texturesGenerate Soil Textures
generate_surfacegenerate_surface
generate_waterline_overlayGenerate Waterline Overlay
gen_fractal_perlinGenerate Fractal Perlin Noise
get_extentGet Extent
get_ids_with_labelsGet IDs with Labels
get_interpolated_points_pathGet Distance Along Bezier Curve
get_polygon_data_valueGet Data Value from spatial object
get_scene_depthGet the scene depth from rgl to offset rayrender scenes
height_shadeCalculate Terrain Color Map
lamb_shadeCalculate Lambert Shading Map
load_imageLoad Image
local_to_worldLocal To World
lookatGenerate LookAt Matrix
make_basemake_base
make_base_triangulatedMake Base (for triangulated height maps)
make_linesmake_lines
make_shadowmake_shadow
make_watermake_water
make_waterlinesmake_waterlines
montereybayMonterey Bay combined topographic and bathymetric elevation...
monterey_counties_sfCalifornia County Data Around Monterey Bay
monterey_roads_sfRoad Data Around Monterey Bay
pipere-export magrittr pipe operator
plot_3dPlot 3D
plot_ggTransform ggplot2 objects into 3D
plot_mapPlot Map
raster_to_matrixRaster to Matrix
raymarch_cloud_layerCalculate a single raymarched cloud layer
ray_merge_reorderReorder Lines
ray_shadeCalculate Raytraced Shadow Map
reduce_matrix_sizeReduce Matrix Size (deprecated)
render_beveled_polygonsRender Beveled Polygons
render_buildingsRender Buildings
render_cameraRender Camera
render_cloudsRender Clouds
render_compassRender Compass Symbol
render_contoursRender Contours
render_depthRender Depth of Field
render_floating_overlayRender Floating overlay
render_highqualityRender High Quality
render_labelRender Label
render_movieRender Movie
render_multipolygonzRender MULTIPOLYGON Z Geometry
render_objRender Obj
render_pathRender Path
render_pointsRender Points
render_polygonsRender Polygons
render_raymeshRender Raymesh
render_resize_windowResize the rgl Window
render_scalebarRender Scale Bar
render_snapshotRender Snapshot of 3D Visualization
render_snapshot_softwareRender Software Snapshot
render_treeRender Tree
render_waterRender Water Layer
resize_matrixResize Matrix
rot_to_eulerRotation Matrix to Euler Angle Transform
run_documentationRun Documentation
save_3dprintSave 3D Print
save_multipolygonz_to_objSave MULTIPOLYGON Z sf data to OBJ file
save_objSave OBJ
save_pngSave PNG
sphere_shadeCalculate Surface Color Map
texture_shadeCalculate Texture Shading Map
transform_into_heightmap_coordsGet Position from Lat/Long and heightmap/extent
transform_points_custom_crsTransform Polygon into Raycoords
transform_points_into_raycoordsTransform Points into Raycoords
transform_polygon_custom_crsTransform Polygon into Raycoords
transform_polygon_into_raycoordsTransform Polygon into Raycoords
translate_shape_stringtranslate_shape_string
tree_basic_center_objFlag 3D Model
tree_cone_center_objFlag 3D Model
tree_trunk_objFlag 3D Model
trim_paddingtrim_padding
unit_vectorUnit Vector
washington_monument_multipolygonzWashington Monument 3D Model as Multipolygon Z Data
write_stlWrite STL
tylermorganwall/rayshader documentation built on Dec. 21, 2024, 4:29 p.m.