View source: R/render_highquality.R
render_highquality | R Documentation |
Renders a raytraced version of the displayed rgl scene, using the 'rayrender' package. User can specify the light direction, intensity, and color, as well as specify the material of the ground and add additional scene elements.
This function can also generate frames for an animation by passing camera animation information from either 'convert_path_to_animation_coords()' or 'rayrender::generate_camera_motion()' functions.
render_highquality(
filename = NA,
samples = 128,
sample_method = "sobol_blue",
min_variance = 1e-07,
light = TRUE,
lightdirection = 315,
lightaltitude = 45,
lightsize = NULL,
lightintensity = 500,
lightcolor = "white",
material = rayrender::diffuse(),
override_material = FALSE,
cache_scene = FALSE,
reset_scene_cache = FALSE,
width = NULL,
height = NULL,
text_angle = NULL,
text_size = 6,
text_offset = c(0, 0, 0),
line_radius = 0.5,
point_radius = 0.5,
smooth_line = FALSE,
use_extruded_paths = FALSE,
scale_text_angle = NULL,
scale_text_size = 6,
scale_text_offset = c(0, 0, 0),
title_text = NULL,
title_offset = c(20, 20),
title_color = "black",
title_size = 30,
title_font = "sans",
title_bar_color = NULL,
title_bar_alpha = 0.5,
ground_material = rayrender::diffuse(),
ground_size = 1e+05,
scene_elements = NULL,
camera_location = NULL,
camera_lookat = NULL,
camera_interpolate = 1,
clear = FALSE,
return_scene = FALSE,
print_scene_info = FALSE,
clamp_value = 10,
calculate_consistent_normals = FALSE,
load_normals = TRUE,
point_material = rayrender::diffuse,
point_material_args = list(),
path_material = rayrender::diffuse,
path_material_args = list(),
animation_camera_coords = NULL,
...
)
filename |
Default 'NA'. Filename of saved image. If missing, will display to current device. |
samples |
Default '128'. The maximum number of samples for each pixel. Increase this to increase the quality of the rendering. |
sample_method |
Default '"sobol_blue"', unless 'samples > 256', in which it defaults to '"sobol"'. The type of sampling method used to generate random numbers. The other options are 'random' (worst quality but fastest), 'sobol_blue' (best option for sample counts below 256), and 'sobol' (slowest but best quality, better than 'sobol_blue' for sample counts greater than 256). |
min_variance |
Default '1e-6'. Minimum acceptable variance for a block of pixels for the adaptive sampler. Smaller numbers give higher quality images, at the expense of longer rendering times. If this is set to zero, the adaptive sampler will be turned off and the renderer will use the maximum number of samples everywhere. |
light |
Default 'TRUE'. Whether there should be a light in the scene. If not, the scene will be lit with a bluish sky. |
lightdirection |
Default '315'. Position of the light angle around the scene. If this is a vector longer than one, multiple lights will be generated (using values from 'lightaltitude', 'lightintensity', and 'lightcolor') |
lightaltitude |
Default '45'. Angle above the horizon that the light is located. If this is a vector longer than one, multiple lights will be generated (using values from 'lightdirection', 'lightintensity', and 'lightcolor') |
lightsize |
Default 'NULL'. Radius of the light(s). Automatically chosen, but can be set here by the user. |
lightintensity |
Default '500'. Intensity of the light. |
lightcolor |
Default 'white'. The color of the light. |
material |
Default 'rayrender::diffuse()'. The material properties of the object file. Only used if 'override_material = TRUE' |
override_material |
Default 'FALSE'. Whether to override the default diffuse material with that in argument 'material'. |
cache_scene |
Default 'FALSE'. Whether to cache the current scene to memory so it does not have to be converted to a 'raymesh' object each time 'render_snapshot()' is called. If 'TRUE' and a scene has been cached, it will be used when rendering. |
reset_scene_cache |
Default 'FALSE'. Resets the scene cache before rendering. |
width |
Defaults to the width of the rgl window. Width of the rendering. |
height |
Defaults to the height of the rgl window. Height of the rendering. |
text_angle |
Default 'NULL', which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels. |
text_size |
Default '6'. Height of the text. |
text_offset |
Default 'c(0,0,0)'. Offset to be applied to all text labels. |
line_radius |
Default '0.5'. Radius of line/path segments. |
point_radius |
Default '1'. Radius of 3D points (rendered with 'render_points()'). This scales the existing value of size specified in 'render_points()'. |
smooth_line |
Default 'FALSE'. If 'TRUE', the line will be rendered with a continuous smooth line, rather than straight segments. |
use_extruded_paths |
Default 'TRUE'. If 'FALSE', paths will be generated with the 'rayrender::path()' object, instead of 'rayrender::extruded_path()'. |
scale_text_angle |
Default 'NULL'. Same as 'text_angle', but for the scale bar. |
scale_text_size |
Default '6'. Height of the scale bar text. |
scale_text_offset |
Default 'c(0,0,0)'. Offset to be applied to all scale bar text labels. |
title_text |
Default 'NULL'. Text. Adds a title to the image, using magick::image_annotate. |
title_offset |
Default 'c(20,20)'. Distance from the top-left (default, 'gravity' direction in image_annotate) corner to offset the title. |
title_color |
Default 'black'. Font color. |
title_size |
Default '30'. Font size in pixels. |
title_font |
Default 'sans'. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans". |
title_bar_color |
Default 'NULL'. If a color, this will create a colored bar under the title. |
title_bar_alpha |
Default '0.5'. Transparency of the title bar. |
ground_material |
Default 'diffuse()'. Material defined by the rayrender material functions. |
ground_size |
Default '100000'. The width of the plane representing the ground. |
scene_elements |
Default 'NULL'. Extra scene elements to add to the scene, created with rayrender. |
camera_location |
Default 'NULL'. Custom position of the camera. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window. |
camera_lookat |
Default 'NULL'. Custom point at which the camera is directed. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window. |
camera_interpolate |
Default 'c(0,0)'. Maximum '1', minimum '0'. Sets the camera at a point between the 'rgl' view and the 'camera_location' and 'camera_lookat' vectors. |
clear |
Default 'FALSE'. If 'TRUE', the current 'rgl' device will be cleared. |
return_scene |
Default 'FALSE'. If 'TRUE', this will return the rayrender scene (instead of rendering the image). |
print_scene_info |
Default 'FALSE'. If 'TRUE', it will print the position and lookat point of the camera. |
clamp_value |
Default '10'. See documentation for 'rayrender::render_scene()'. |
calculate_consistent_normals |
Default 'FALSE'. Whether to calculate consistent vertex normals to prevent energy loss at edges. |
load_normals |
Default 'TRUE'. Whether to load the vertex normals if they exist in the OBJ file. |
point_material |
Default 'rayrender::diffuse'. The rayrender material function to be applied to point data. |
point_material_args |
Default empty 'list()'. The function arguments to 'point_material'. The argument 'color' will be automatically extracted from the rgl scene, but all other arguments can be specified here. |
path_material |
Default 'rayrender::diffuse'. The rayrender material function to be applied to path data. |
path_material_args |
Default empty 'list()'. The function arguments to 'path_material'. The argument 'color' will be automatically extracted from the rgl scene, but all other arguments can be specified here. |
animation_camera_coords |
Default 'NULL'. Expects camera animation output from either 'convert_path_to_animation_coords()' or 'rayrender::generate_camera_motion()' functions. |
... |
Additional parameters to pass to 'rayrender::render_scene'() |
#Render the volcano dataset using pathtracing
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano,zscale = 2)
render_highquality(min_variance = 0, sample_method = "sobol_blue")
}
#Change position of light
if(run_documentation()) {
render_highquality(lightdirection = 45, min_variance = 0, sample_method = "sobol_blue")
}
#Change vertical position of light
if(run_documentation()) {
render_highquality(lightdirection = 45, lightaltitude = 10,
min_variance = 0, sample_method = "sobol_blue")
}
#Change the ground material
if(run_documentation()) {
render_highquality(lightdirection = 45, lightaltitude=60,
ground_material = rayrender::diffuse(checkerperiod = 30, checkercolor="grey50"),
min_variance = 0, sample_method = "sobol_blue")
}
#Add three different color lights and a title
if(run_documentation()) {
render_highquality(lightdirection = c(0,120,240), lightaltitude=45,
lightcolor=c("red","green","blue"), title_text = "Red, Green, Blue",
title_bar_color="white", title_bar_alpha=0.8,
min_variance = 0, sample_method = "sobol_blue")
}
#Change the camera:
if(run_documentation()) {
render_camera(theta=-45,phi=60,fov=60,zoom=0.8)
render_highquality(lightdirection = c(0),
title_bar_color="white", title_bar_alpha=0.8,
min_variance = 0, sample_method = "sobol_blue")
}
#Add a shiny metal sphere
if(run_documentation()) {
render_camera(theta=-45,phi=60,fov=60,zoom=0.8)
render_highquality(lightdirection = c(0,120,240), lightaltitude=45,
lightcolor=c("red","green","blue"),
scene_elements = rayrender::sphere(z=-60,y=0,
radius=20,material=rayrender::metal()),
min_variance = 0, sample_method = "sobol_blue")
}
#Add a red light to the volcano and change the ambient light to dusk
if(run_documentation()) {
render_camera(theta=45,phi=45)
render_highquality(lightdirection = c(240), lightaltitude=30,
lightcolor=c("#5555ff"),
scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5,
material=rayrender::light(color="red",intensity=10)),
min_variance = 0, sample_method = "sobol_blue")
}
#Manually change the camera location and direction
if(run_documentation()) {
render_camera(theta=45,phi=45,fov=90)
render_highquality(lightdirection = c(240), lightaltitude=30, lightcolor=c("#5555ff"),
camera_location = c(50,10,10), camera_lookat = c(0,15,0),
scene_elements = rayrender::sphere(z=0,y=15, x=-18, radius=5,
material=rayrender::light(color="red",intensity=10)),
min_variance = 0, sample_method = "sobol_blue")
}
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