restart_sg: Restart existing run

Description Usage Arguments Details Note

View source: R/solve_game.R

Description

Wrapper around solve_game to add iterations to an existing run

Usage

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restart_sg(results, fun, ..., equilibrium = "NE", crit = "sur", n.ite,
  x.to.obj = NULL, noise.var = NULL, Nadir = NULL, Shadow = NULL,
  integcontrol = NULL, simucontrol = NULL, filtercontrol = NULL,
  kmcontrol = NULL, returncontrol = NULL, ncores = 1, trace = 1,
  seed = NULL)

Arguments

results

output of solve_game that is to be continued

fun

fonction with vectorial output

...

additional parameter to be passed to fun

equilibrium

either 'NE', 'KSE', 'CKSE' or 'NKSE' for Nash / Kalai-Smorodinsky / Copula-Kalai-Smorodinsky / Nash-Kalai-Smorodinsky equilibria

crit

'sur' (default) is available for all equilibria, 'psim' and 'pex' are available for Nash

n.ite

number of additional iterations of sequential optimization

x.to.obj

for NE and NKSE, which variables for which objective

noise.var

noise variance. Either a scalar (same noise for all objectives), a vector (constant noise, different for each objective), a function (type closure) with vectorial output (variable noise, different for each objective) or "given_by_fn", see Details. If not provided, noise.var is taken as the average of [email protected]

Nadir, Shadow

optional vectors of size nobj. Replaces the nadir or shadow point for KSE. If only a subset of values needs to be defined, the other coordinates can be set to Inf (resp. -Inf for the shadow).

integcontrol

optional list for handling integration points. See Details.

simucontrol, filtercontrol, kmcontrol, returncontrol

see solve_game

ncores

number of CPU available (> 1 makes mean parallel TRUE)

trace

controls the level of printing: 0 (no printing), 1 (minimal printing), 3 (detailed printing)

seed

to fix the random variable generator

Details

Unless given new values, restart_sg reuses values stored in results (e.g., integcontrol).

Note

Temporary function: maybe save more detailts in results ?


vpicheny/GPGame documentation built on Sept. 11, 2019, 1:41 p.m.