movieslice3D
plots 3D volumetric data as slices moving in one direction
in openGL graphics.
It is based on the plot3Drgl
function slice3Drgl.
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x, y, z 
Vectors with x, y and zvalues.
They should be of length equal to the first, second and
third dimension of 
colvar 
The variable used for coloring.
It should be an array of dimension equal to

col 
Colors to be used for coloring the 
NAcol 
Colors to be used for 
breaks 
a set of finite numeric breakpoints for the colors; must have one more breakpoint than color and be in increasing order. Unsorted vectors will be sorted, with a warning. 
colkey 
A logical, 
clim 
Only if 
clab 
Only if 
xs, ys, zs 
Vectors specify the positions in x, y or z where the slices (planes) are to be drawn consecutively.
The movie will loop over the slices, each time projecting the values of 
along 
A number 1, 2, 3 denoting the dimension over which the slices are to be moved.
If 
add 
Logical. If 
ask 
Logical. If 
wait 
The time interval inbetween drawing of a new slice, in seconds.
If 
basename 
The base name of a 
... 
additional arguments passed to slice3D from package

returns nothing
Karline Soetaert <karline.soetaert@nioz.nl>
Sylt3D for a data set that can be displayed with movieslice3D
moviepoints3D for plotting moving points in 3D
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Questions? Problems? Suggestions? Tweet to @rdrrHQ or email at ian@mutexlabs.com.
Please suggest features or report bugs with the GitHub issue tracker.
All documentation is copyright its authors; we didn't write any of that.