An affine matrix is composed of translation, scale, skew and rotation transformations. This function extracts these components, after first inverting the matrix so that it transforms from source to target space.

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`affine` |
A 4x4 matrix representing an affine transformation matrix. |

A list with components:

- scaleMatrix
A 3x3 matrix representing only the scale operation embodied in the full affine transformation.

- skewMatrix
A 3x3 matrix representing only the skew operation embodied in the full affine transformation.

- rotationMatrix
A 3x3 matrix representing only the rotation operation embodied in the full affine transformation.

- translation
A length-3 named numeric vector representing the translations (in

`pixunits`

units) in each of the X, Y and Z directions.- scales
A length-3 named numeric vector representing the scale factors in each of the X, Y and Z directions. Scale factors of 1 represent no effect.

- skews
A length-3 named numeric vector representing the skews in each of the XY, XZ and YZ planes.

- angles
A length-3 named numeric vector representing the rotation angles (in radians) about each of the X, Y and Z directions, i.e., roll, pitch and yaw.

The decomposition is not perfect, and there is one particular
degenerate case when the pitch angle is very close to `pi/2`

radians,
known as “Gimbal lock”. In this case the yaw angle is arbitrarily set to
zero.

Affine matrices embodying rigid-body transformations include only 6 degrees of freedom, rather than the full 12, so skews will always be zero and scales will always be unity (to within rounding error). Likewise, affine matrices derived from 2D registration will not include components relating to the Z direction.

Jon Clayden <code@clayden.org>

`buildAffine`

, `isAffine`

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