Nothing
test_that("units", {
skip_on_valgrind()
skip_if_not_installed("units")
expect_snapshot({
construct(units::set_units(c(a = 1, b = 2.5), "km/h", mode = "standard"))
construct(units::set_units(c(1, NA), "kg*m/s^2", mode = "standard"))
construct(units::set_units(1, "mg/L", mode = "standard"))
construct(units::set_units(1, "s-1", mode = "standard"))
construct(units::set_units(numeric(), "m", mode = "standard"))
construct(units::set_units(matrix(1:4, 2), "m", mode = "standard"))
construct(units::set_units(array(1:8, c(2, 2, 2)), "m", mode = "standard"))
construct(units::set_units(structure(1, foo = "bar"), "m", mode = "standard"))
construct(structure(units::set_units(1, "m", mode = "standard"), class = c("foo", "units")))
construct(units::set_units(1, "m", mode = "standard"), opts_units("as_units"))
construct(units::set_units(1, "m", mode = "standard"), opts_units("next"))
})
})
# units 1.0 changed the parsing and deparsing of units: unitless objects are
# deparsed as "1" rather than "", and `set_units(1, "1/s")` has a "1" numerator,
# which `deparse_unit()` can't reproduce
test_that("units, units < 1.0-1", {
skip_on_valgrind()
skip_if_not_installed("units")
skip_if(with_versions(units >= "1.0-1"))
expect_snapshot({
construct(units::set_units(1, 1))
construct(units::set_units(1, "1/s", mode = "standard"))
# units attribute in an order `deparse_unit()` doesn't reproduce
construct(structure(
1,
units = structure(list(numerator = c("m", "kg"), denominator = character(0)), class = "symbolic_units"),
class = "units"
))
})
})
test_that("units, units >= 1.0-1", {
skip_on_valgrind()
skip_if_not_installed("units")
skip_if(with_versions(units < "1.0-1"))
expect_snapshot({
construct(units::set_units(1, 1))
construct(units::set_units(1, "1/s", mode = "standard"))
construct(structure(
1,
units = structure(list(numerator = c("m", "kg"), denominator = character(0)), class = "symbolic_units"),
class = "units"
))
})
})
Any scripts or data that you put into this service are public.
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.