Description Usage Arguments Value Examples

Create a `mesh.2.5D`

object from the nodes locations and the connectivty matrix

1 | ```
create.mesh.2.5D(nodes, triangles, order = 1)
``` |

`nodes` |
A #nodes-by-3 matrix specifying the locations of each node. |

`triangles` |
A #triangles-by-3 (when |

`order` |
Either '1' or '2'. It specifies wether each mesh triangle should be represented by 3 nodes
(the triangle' vertices) or by 6 nodes (the triangle's vertices and midpoints).
These are respectively used for linear (order = 1) and quadratic (order = 2) Finite Elements.
Default is |

An object of the class `mesh.2.5D`

with the following output:

`nnodes`

The #nodes in the mesh.`ntriangles`

The #triangles in the mesh.`nodes`

A #nodes-by-3 matrix containing the x,y and z coordinate for each point of the mesh.`triangles`

A #triangles-by-3 (when`order`

= 1) or #triangles-by-6 (when`order`

= 2) matrix, specifying the indices of the nodes in each triangle.`order`

Either '1' or '2'. It specifies wether each mesh triangle should be represented by 3 nodes (the triangle' vertices) or by 6 nodes (the triangle's vertices and midpoints). It is passed unchanged from the input.

1 2 3 4 5 6 7 8 9 10 |

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