geod.vert.neighborhood: Compute all vertices within given geodesic distance on the...

View source: R/geodesic.R

geod.vert.neighborhoodR Documentation

Compute all vertices within given geodesic distance on the mesh.

Description

Compute all vertices within given geodesic distance on the mesh.

Usage

geod.vert.neighborhood(
  mesh,
  vertex,
  max_distance = 5,
  include_max = TRUE,
  return_distances = TRUE
)

Arguments

mesh

an instance of rgl::tmesh3d or freesurferformats::fs.surface.

vertex

positive integer (or vector of the latter), the index of the source vertex in the mesh. If a vector, the neighborhoods for all vertices will be computed separately.

max_distance

double, the neighborhood size. All mesh vertices in geodesic distance smaller than / up to this distance will be returned.

include_max

logical, whether the max_distance value is inclusive.

return_distances

logical, whether to compute the 'distances' entry in the returned list. Doing so is a little bit slower, so it can be turned off if not needed.

Value

named list with the following entries: 'vertices': integer vector, the indices of all vertices in the neigborhood. 'distances': double vector, the distances to the respective vertices (unless 'return_distances' is FALSE).

Note

This function uses the pseudo-geodesic distance along the mesh edges.

Examples

## Not run: 
  sjd = fsaverage.path(TRUE);
  surface = subject.surface(sjd, 'fsaverage', surface = "white", hemi = "lh");
  res = geod.vert.neighborhood(surface, 12345L, max_distance = 10.0);
  res$vertices;

## End(Not run)


fsbrain documentation built on July 9, 2023, 7:12 p.m.