hullSegment | R Documentation |
Find segments (lines) of a face.
hullSegment(
vertices,
hull = geometry::convhulln(vertices),
tol = mean(mean(abs(vertices))) * sqrt(.Machine$double.eps)
)
vertices |
A |
hull |
Tessellation (or triangulation) generated by |
tol |
Tolerance on the tests for inclusion in the convex hull. You can
think of
In higher dimensions, the numerical issues of floating point arithmetic
will probably suggest a larger value of |
A matrix with segments.
Lars Relund lars@relund.dk
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