| ggsegray | R Documentation |
Creates an rgl 3D scene from a brain atlas. Uses the same atlas preparation pipeline as [ggseg3d()] but outputs to rgl instead of htmlwidgets. The resulting scene can be piped into [pan_camera()], [add_glassbrain()], and [set_background()], then rendered with rayshader's 'render_highquality()' or captured with 'rgl::snapshot3d()'.
ggsegray(
.data = NULL,
atlas = dk(),
label_by = "region",
text_by = NULL,
colour_by = "colour",
palette = NULL,
na_colour = "darkgrey",
na_alpha = 1,
material = list(),
...,
label = deprecated(),
text = deprecated(),
colour = deprecated()
)
.data |
A data.frame to use for plot aesthetics. Must include a column called "region" corresponding to regions. |
atlas |
A 'ggseg_atlas' object containing 3D vertex mappings, or a string naming an atlas function (deprecated). |
label_by |
String. Column name used as hover label for each region. |
text_by |
String. Column name for extra hover text shown below the region label. |
colour_by |
String. Column name mapped to mesh colours. |
palette |
String. Vector of colour names or HEX colours. Can also be a named numeric vector, with colours as names, and breakpoint for that colour as the value |
na_colour |
String. Either name, hex of RGB for colour of NA in colour. |
na_alpha |
Numeric. A number between 0 and 1 to control transparency of NA-regions. |
material |
Named list of rgl material properties passed to [rgl::tmesh3d()]. Controls how the mesh surface is shaded. |
... |
Type-specific arguments passed to the atlas method. See section **Type-specific arguments** below. |
label, text, colour |
'r lifecycle::badge("deprecated")' Use 'label_by', 'text_by', and 'colour_by' instead. |
An object of class 'ggsegray' (invisibly), which wraps the rgl device ID. Pipe into [pan_camera()], [add_glassbrain()], or [set_background()] to modify the scene.
Useful material list entries:
'"black"' (matte) or '"white"' (glossy).
Specular exponent. Higher = tighter highlights.
'FALSE' disables lighting.
Transparency, 0 (invisible) to 1 (opaque).
'TRUE' for Gouraud shading, 'FALSE' for flat.
See [rgl::material3d()] for the full list.
Cortical atlases ('cortical_atlas'):
Surface type: '"LCBC"' (default, alias for inflated), '"inflated"', '"semi-inflated"', '"white"', '"pial"'.
Character vector of hemispheres: '"right"', '"left"'.
Column name for region boundary edges.
Custom brain mesh data.
Tract atlases ('tract_atlas'):
'"palette"' (default) or '"orientation"' (direction-based RGB).
Tube radius (numeric, default 5).
Tube segment count (integer, default 8).
## Not run:
ggsegray(hemisphere = "left") |>
pan_camera("left lateral")
ggsegray(atlas = aseg()) |>
add_glassbrain(opacity = 0.15) |>
pan_camera("right lateral") |>
set_background("black")
## End(Not run)
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