vcg_isosurface: Create surface mesh from 3D-array

View source: R/vcg.R

vcg_isosurfaceR Documentation

Create surface mesh from 3D-array

Description

Create surface from 3D-array using marching cubes algorithm

Usage

vcg_isosurface(
  volume,
  threshold_lb = 0,
  threshold_ub = NA,
  vox_to_ras = diag(c(-1, -1, 1, 1))
)

Arguments

volume

a volume or a mask volume

threshold_lb

lower-bound threshold for creating the surface; default is 0

threshold_ub

upper-bound threshold for creating the surface; default is NA (no upper-bound)

vox_to_ras

a 4x4 'affine' transform matrix indicating the 'voxel'-to-world transform.

Value

A triangular mesh of class 'mesh3d'

Examples



if(is_not_cran()) {

library(ravetools)
data("left_hippocampus_mask")

mesh <- vcg_isosurface(left_hippocampus_mask)


rgl_view({

  rgl_call("mfrow3d", 1, 2)

  rgl_call("title3d", "Direct ISOSurface")
  rgl_call("shade3d", mesh, col = 2)

  rgl_call("next3d")
  rgl_call("title3d", "ISOSurface + Implicit Smooth")

  rgl_call("shade3d",
           vcg_smooth_implicit(mesh, degree = 2),
           col = 3)
})

}

ravetools documentation built on Sept. 11, 2024, 9:06 p.m.