generate_altitude_overlay: Generate Altitude Overlay

View source: R/generate_altitude_overlay.R

generate_altitude_overlayR Documentation

Generate Altitude Overlay

Description

Using a hillshade and the height map, generates a semi-transparent hillshade to layer onto an existing map.

Usage

generate_altitude_overlay(
  hillshade,
  heightmap,
  start_transition,
  end_transition = NULL,
  lower = TRUE
)

Arguments

hillshade

The hillshade to transition into.

heightmap

A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All grid points are assumed to be evenly spaced.

start_transition

Elevation above which 'hillshade' is completely transparent.

end_transition

Default 'NULL'. Elevation below which 'hillshade' is completely opaque. By default, this is equal to 'start_transition'.

lower

Default 'TRUE'. This makes 'hillshade' completely opaque below 'start_transition'. If 'FALSE', the direction will be reversed.

Value

4-layer RGB array representing the semi-transparent hillshade.

Examples

#Create a bathymetric hillshade
if(run_documentation()) {
water_palette = colorRampPalette(c("darkblue", "dodgerblue", "lightblue"))(200)
bathy_hs = height_shade(montereybay, texture = water_palette)
plot_map(bathy_hs)
}

if(run_documentation()) {
#Set everything below 0m to water palette
montereybay %>%
 sphere_shade(zscale=10) %>%
 add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0))  %>%
 add_shadow(ray_shade(montereybay,zscale=50),0.3) %>%
 plot_map()
}

#Add snow peaks by setting `lower = FALSE`  
snow_palette = "white"
snow_hs = height_shade(montereybay, texture = snow_palette)

if(run_documentation()) {
#Set the snow transition region from 500m to 1200m
montereybay %>%
 sphere_shade(zscale=10, texture = "desert") %>%
 add_overlay(generate_altitude_overlay(bathy_hs, montereybay, 0, 0))  %>%
 add_overlay(generate_altitude_overlay(snow_hs, montereybay, 500, 1200, lower=FALSE))  %>%
 add_shadow(ambient_shade(montereybay,zscale=50,maxsearch=100),0) %>%
 plot_map()
}

rayshader documentation built on May 29, 2024, 3:03 a.m.