generate_soil_textures: Generate Soil Textures

View source: R/generate_dirt_textures.R

generate_soil_texturesR Documentation

Generate Soil Textures

Description

Makes the base below the 3D elevation map.

Usage

generate_soil_textures(
  heightmap,
  base_depth = 10,
  color1 = "#7d6f5b",
  color2 = "#3b3020",
  freq = 0.1,
  zscale = 1,
  levels = 8,
  soil_gradient = 0,
  gradient_darken = 4
)

Arguments

heightmap

Height matrix;

color1

Default 'tan'.

color2

Default 'brown'.

zscale

Default '1'. The ratio between the x and y spacing (which are assumed to be equal) and the z axis. For example, if the elevation levels are in units of 1 meter and the grid values are separated by 10 meters, 'zscale' would be 10.


rayshader documentation built on May 29, 2024, 3:03 a.m.