Man pages for rayshader
Create Maps and Visualize Data in 2D and 3D

add_overlayAdd Overlay
add_paddingadd_padding
add_shadowAdd Shadow
add_waterAdd Water
ambient_shadeCalculate Ambient Occlusion Map
calculate_normalCalculate Normal
convert_colorConvert Color
create_textureCreate Texture
detect_waterDetect water
drawkeyfunction_linesdrawkeyfunction lines
drawkeyfunction_pointsdrawkeyfunction points
fliplrFlip Left-Right
flipudFlip Up-Down
generate_altitude_overlayGenerate Altitude Overlay
generate_contour_overlayGenerate Contour Overlay
generate_line_overlayGenerate Line Overlay
generate_polygon_overlayGenerate Polygon Overlay
get_ids_with_labelsGet IDs with Labels
height_shadeCalculate Terrain Color Map
lamb_shadeCalculate Lambert Shading Map
make_basemake_base
make_base_triangulatedMake Base (for triangulated height maps)
make_linesmake_lines
make_shadowmake_shadow
make_vignette_overlayMake Vignette Overlay
make_watermake_water
make_waterlinesmake_waterlines
montereybayMonterey Bay combined topographic and bathymetric elevation...
monterey_counties_sfCalifornia County Data Around Monterey Bay
monterey_roads_sfRoad Data Around Monterey Bay
pipere-export magrittr pipe operator
plot_3dPlot 3D
plot_ggTransform ggplot2 objects into 3D
plot_mapPlot Map
raster_to_matrixRaster to Matrix
ray_shadeCalculate Raytraced Shadow Map
reduce_matrix_sizeReduce Matrix Size (deprecated)
render_cameraRender Camera
render_compassRender Compass Symbol
render_depthRender Depth of Field
render_highqualityRender High Quality
render_labelRender Label
render_movieRender Movie
render_pathRender Path
render_pointsRender Points
render_scalebarRender Scale Bar
render_snapshotRender Snapshot of 3D Visualization
render_waterRender Water Layer
resize_matrixResize Matrix
rot_to_eulerRotation Matrix to Euler Angle Transform
save_3dprintSave 3D Print
save_objSave OBJ
save_pngSave PNG
sphere_shadeCalculate Surface Color Map
translate_shape_stringtranslate_shape_string
rayshader documentation built on Aug. 2, 2020, 9:07 a.m.