plot_3d | R Documentation |
Displays the shaded map in 3D with the 'rgl' package.
Note: Calling 'plot_3d()' resets the scene cache for the 'render_snapshot()', 'render_depth()', and 'render_highquality()'
plot_3d(
hillshade,
heightmap,
zscale = 1,
baseshape = "rectangle",
solid = TRUE,
soliddepth = "auto",
solidcolor = "grey20",
solidlinecolor = "grey30",
shadow = TRUE,
shadowdepth = "auto",
shadowcolor = "auto",
shadow_darkness = 0.5,
shadowwidth = "auto",
water = FALSE,
waterdepth = 0,
watercolor = "dodgerblue",
wateralpha = 0.5,
waterlinecolor = NULL,
waterlinealpha = 1,
linewidth = 2,
lineantialias = FALSE,
soil = FALSE,
soil_freq = 0.1,
soil_levels = 16,
soil_color_light = "#b39474",
soil_color_dark = "#8a623b",
soil_gradient = 2,
soil_gradient_darken = 4,
theta = 45,
phi = 45,
fov = 0,
zoom = 1,
background = "white",
windowsize = 600,
precomputed_normals = NULL,
asp = 1,
triangulate = FALSE,
max_error = 0,
max_tri = 0,
verbose = FALSE,
plot_new = TRUE,
close_previous = TRUE,
clear_previous = TRUE
)
hillshade |
Hillshade/image to be added to 3D surface map. |
heightmap |
A two-dimensional matrix, where each entry in the matrix is the elevation at that point. All points are assumed to be evenly spaced. |
zscale |
Default '1'. The ratio between the x and y spacing (which are assumed to be equal) and the z axis. For example, if the elevation levels are in units of 1 meter and the grid values are separated by 10 meters, 'zscale' would be 10. Adjust the zscale down to exaggerate elevation features. |
baseshape |
Default 'rectangle'. Shape of the base. Options are 'c("rectangle","circle","hex")'. |
solid |
Default 'TRUE'. If 'FALSE', just the surface is rendered. |
soliddepth |
Default 'auto', which sets it to the lowest elevation in the matrix minus one unit (scaled by zscale). Depth of the solid base. If heightmap is uniform and set on 'auto', this is automatically set to a slightly lower level than the uniform elevation. |
solidcolor |
Default 'grey20'. Base color. |
solidlinecolor |
Default 'grey30'. Base edge line color. |
shadow |
Default 'TRUE'. If 'FALSE', no shadow is rendered. |
shadowdepth |
Default 'auto', which sets it to 'soliddepth - soliddepth/10'. Depth of the shadow layer. |
shadowcolor |
Default 'auto'. Color of the shadow, automatically computed as 'shadow_darkness' the luminance of the 'background' color in the CIELuv colorspace if not specified. |
shadow_darkness |
Default '0.5'. Darkness of the shadow, if 'shadowcolor = "auto"'. |
shadowwidth |
Default 'auto', which sizes it to 1/10th the smallest dimension of 'heightmap'. Width of the shadow in units of the matrix. |
water |
Default 'FALSE'. If 'TRUE', a water layer is rendered. |
waterdepth |
Default '0'. Water level. |
watercolor |
Default 'lightblue'. Color of the water. |
wateralpha |
Default '0.5'. Water transparency. |
waterlinecolor |
Default 'NULL'. Color of the lines around the edges of the water layer. |
waterlinealpha |
Default '1'. Water line tranparency. |
linewidth |
Default '2'. Width of the edge lines in the scene. |
lineantialias |
Default 'FALSE'. Whether to anti-alias the lines in the scene. |
soil |
Default 'FALSE'. Whether to draw the solid base with a textured soil layer. |
soil_freq |
Default '0.1'. Frequency of soil clumps. Higher frequency values give smaller soil clumps. |
soil_levels |
Default '16'. Fractal level of the soil. |
soil_color_light |
Default '"#b39474"'. Light tint of soil. |
soil_color_dark |
Default '"#8a623b"'. Dark tint of soil. |
soil_gradient |
Default '2'. Sharpness of the soil darkening gradient. '0' turns off the gradient entirely. |
soil_gradient_darken |
Default '4'. Amount to darken the 'soil_color_dark' value for the deepest soil layers. Higher numbers increase the darkening effect. |
theta |
Default '45'. Rotation around z-axis. |
phi |
Default '45'. Azimuth angle. |
fov |
Default '0'–isometric. Field-of-view angle. |
zoom |
Default '1'. Zoom factor. |
background |
Default 'grey10'. Color of the background. |
windowsize |
Default '600'. Position, width, and height of the 'rgl' device displaying the plot. If a single number, viewport will be a square and located in upper left corner. If two numbers, (e.g. 'c(600,800)'), user will specify width and height separately. If four numbers (e.g. 'c(200,0,600,800)'), the first two coordinates specify the location of the x-y coordinates of the bottom-left corner of the viewport on the screen, and the next two (or one, if square) specify the window size. NOTE: The absolute positioning of the window does not currently work on macOS (tested on Mojave), but the size can still be specified. |
precomputed_normals |
Default 'NULL'. Takes the output of 'calculate_normals()' to save computing normals internally. |
asp |
Default '1'. Aspect ratio of the resulting plot. Use 'asp = 1/cospi(mean_latitude/180)' to rescale lat/long at higher latitudes to the correct the aspect ratio. |
triangulate |
Default 'FALSE'. Reduce the size of the 3D model by triangulating the height map. Set this to 'TRUE' if generating the model is slow, or moving it is choppy. Will also reduce the size of 3D models saved to disk. |
max_error |
Default '0.001'. Maximum allowable error when triangulating the height map, when 'triangulate = TRUE'. Increase this if you encounter problems with 3D performance, want to decrease render time with 'render_highquality()', or need to save a smaller 3D OBJ file to disk with 'save_obj()', |
max_tri |
Default '0', which turns this setting off and uses 'max_error'. Maximum number of triangles allowed with triangulating the height map, when 'triangulate = TRUE'. Increase this if you encounter problems with 3D performance, want to decrease render time with 'render_highquality()', or need to save a smaller 3D OBJ file to disk with 'save_obj()', |
verbose |
Default 'TRUE', if 'interactive()'. Prints information about the mesh triangulation if 'triangulate = TRUE'. |
plot_new |
Default 'TRUE', opens new window with each 'plot_3d()' call. If 'FALSE', the data will be plotted in the same window. |
close_previous |
Default 'TRUE'. Closes any previously open 'rgl' window. If 'FALSE', old windows will be kept open. |
clear_previous |
Default 'TRUE'. Clears the previously open 'rgl' window if 'plot_new = FALSE'. |
#Plotting a spherical texture map of the built-in `montereybay` dataset.
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="desert") %>%
plot_3d(montereybay,zscale=50)
render_snapshot()
}
#With a water layer
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="imhof2") %>%
plot_3d(montereybay, zscale=50, water = TRUE, watercolor="imhof2",
waterlinecolor="white", waterlinealpha=0.5)
render_snapshot()
}
#With a soil texture to the base
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="imhof3") %>%
plot_3d(montereybay, zscale=50, water = TRUE, watercolor="imhof4",
waterlinecolor="white", waterlinealpha=0.5, soil=TRUE)
render_camera(theta=225, phi=7, zoom=0.5, fov=67)
render_snapshot()
}
#We can also change the base by setting "baseshape" to "hex" or "circle"
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="imhof1") %>%
plot_3d(montereybay, zscale=50, water = TRUE, watercolor="imhof1", theta=-45, zoom=0.7,
waterlinecolor="white", waterlinealpha=0.5,baseshape="circle")
render_snapshot()
}
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="imhof1") %>%
plot_3d(montereybay, zscale=50, water = TRUE, watercolor="imhof1", theta=-45, zoom=0.7,
waterlinecolor="white", waterlinealpha=0.5,baseshape="hex")
render_snapshot()
}
#Or we can carve out the region of interest ourselves, by setting those entries to NA
#to the elevation map passed into `plot_3d`
#Here, we only include the deep bathymetry data by setting all points greater than -10
#in the copied elevation matrix to NA.
mb_water = montereybay
mb_water[mb_water > -10] = NA
if(run_documentation()) {
montereybay %>%
sphere_shade(texture="imhof1") %>%
plot_3d(mb_water, zscale=50, water = TRUE, watercolor="imhof1", theta=-45,
waterlinecolor="white", waterlinealpha=0.5)
render_snapshot()
}
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