render_depth: Render Depth of Field

View source: R/render_depth.R

render_depthR Documentation

Render Depth of Field

Description

Adds depth of field to the current RGL scene by simulating a synthetic aperture.

The size of the circle of confusion is determined by the following formula (z_depth is from the image's depth map).

abs(z_depth-focus)*focal_length^2/(f_stop*z_depth*(focus - focal_length))

Usage

render_depth(
  focus = NULL,
  focallength = 100,
  fstop = 4,
  filename = NULL,
  preview_focus = FALSE,
  bokehshape = "circle",
  bokehintensity = 1,
  bokehlimit = 0.8,
  rotation = 0,
  gamma_correction = TRUE,
  aberration = 0,
  transparent_water = FALSE,
  heightmap = NULL,
  zscale = NULL,
  title_text = NULL,
  title_offset = c(20, 20),
  title_color = "black",
  title_size = 30,
  title_font = "sans",
  title_bar_color = NULL,
  title_bar_alpha = 0.5,
  title_position = "northwest",
  image_overlay = NULL,
  vignette = FALSE,
  vignette_color = "black",
  vignette_radius = 1.3,
  progbar = interactive(),
  software_render = FALSE,
  width = NULL,
  height = NULL,
  camera_location = NULL,
  camera_lookat = c(0, 0, 0),
  background = "white",
  text_angle = NULL,
  text_size = 10,
  text_offset = c(0, 0, 0),
  point_radius = 0.5,
  line_offset = 1e-07,
  cache_filename = NULL,
  print_scene_info = FALSE,
  instant_capture = interactive(),
  clear = FALSE,
  bring_to_front = FALSE,
  ...
)

Arguments

focus

Focal point. Defaults to the center of the bounding box. Depth in which to blur, in distance to the camera plane.

focallength

Default '1'. Focal length of the virtual camera.

fstop

Default '1'. F-stop of the virtual camera.

filename

The filename of the image to be saved. If this is not given, the image will be plotted instead.

preview_focus

Default 'FALSE'. If 'TRUE', a red line will be drawn across the image showing where the camera will be focused.

bokehshape

Default 'circle'. Also built-in: 'hex'. The shape of the bokeh.

bokehintensity

Default '3'. Intensity of the bokeh when the pixel intensity is greater than 'bokehlimit'.

bokehlimit

Default '0.8'. Limit after which the bokeh intensity is increased by 'bokehintensity'.

rotation

Default '0'. Number of degrees to rotate the hexagon bokeh shape.

gamma_correction

Default 'TRUE'. Controls gamma correction when adding colors. Default exponent of 2.2.

aberration

Default '0'. Adds chromatic aberration to the image. Maximum of '1'.

transparent_water

Default 'FALSE'. If 'TRUE', depth is determined without water layer. User will have to re-render the water layer with 'render_water()' if they want to recreate the water layer.

heightmap

Default 'NULL'. The height matrix for the scene. Passing this will allow 'render_depth()' to automatically redraw the water layer if 'transparent_water = TRUE'.

zscale

Default 'NULL'. The zscale value for the heightmap. Passing this will allow 'render_depth()' to automatically redraw the water layer if 'transparent_water = TRUE'.

title_text

Default 'NULL'. Text. Adds a title to the image, using magick::image_annotate.

title_offset

Default 'c(20,20)'. Distance from the top-left (default, 'gravity' direction in image_annotate) corner to offset the title.

title_color

Default 'black'. Font color.

title_size

Default '30'. Font size in pixels.

title_font

Default 'sans'. String with font family such as "sans", "mono", "serif", "Times", "Helvetica", "Trebuchet", "Georgia", "Palatino" or "Comic Sans".

title_bar_color

Default 'NULL'. If a color, this will create a colored bar under the title.

title_bar_alpha

Default '0.5'. Transparency of the title bar.

title_position

Default 'northwest'. Position of the title.

image_overlay

Default 'NULL'. Either a string indicating the location of a png image to overlay over the image (transparency included), or a 4-layer RGBA array. This image will be resized to the dimension of the image if it does not match exactly.

vignette

Default 'FALSE'. If 'TRUE' or numeric, a camera vignetting effect will be added to the image. '1' is the darkest vignetting, while '0' is no vignetting. If vignette is a length-2 vector, the second entry will control the blurriness of the vignette effect.

vignette_color

Default '"black"'. Color of the vignette.

vignette_radius

Default '1.3'. Radius of the vignette, as a porportion of the image dimensions.

progbar

Default 'TRUE' if in an interactive session. Displays a progress bar.

software_render

Default 'FALSE'. If 'TRUE', rayshader will use the rayvertex package to render the snapshot, which is not constrained by the screen size or requires OpenGL. Consider settings a ‘cache_filename' so a new OBJ file doesn’t have to be written with every snapshot.

width

Default 'NULL'. Optional argument to pass to 'rgl::snapshot3d()' to specify the width when 'software_render = TRUE'..

height

Default 'NULL'. Optional argument to pass to 'rgl::snapshot3d()' to specify the height when 'software_render = TRUE'.

camera_location

Default 'NULL'. Custom position of the camera. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window.

camera_lookat

Default 'NULL'. Custom point at which the camera is directed. The 'FOV', 'width', and 'height' arguments will still be derived from the rgl window.

background

Default '"white"'. Background color when 'software_render = TRUE'.

text_angle

Default 'NULL', which forces the text always to face the camera. If a single angle (degrees), will specify the absolute angle all the labels are facing. If three angles, this will specify all three orientations (relative to the x,y, and z axes) of the text labels.

text_size

Default '10'. Height of the text.

text_offset

Default 'c(0,0,0)'. Offset to be applied to all text labels.

point_radius

Default '0.5'. Radius of 3D points (rendered with 'render_points()'.

line_offset

Default '1e-7'. Small number indicating the offset in the scene to apply to lines if using software rendering. Increase this if your lines aren't showing up, or decrease it if lines are appearing through solid objects.

cache_filename

Default 'NULL'. Name of temporary filename to store OBJ file, if the user does not want to rewrite the file each time.

print_scene_info

Default 'FALSE'. If 'TRUE', it will print the position and lookat point of the camera.

instant_capture

Default 'TRUE' if interactive, 'FALSE' otherwise. If 'FALSE', a slight delay is added before taking the snapshot. This can help stop prevent rendering issues when running scripts.

clear

Default 'FALSE'. If 'TRUE', the current 'rgl' device will be cleared.

bring_to_front

Default 'FALSE'. Whether to bring the window to the front when rendering the snapshot.

...

Additional parameters to pass to 'rayvertex::rasterize_scene()'.

Value

4-layer RGBA array.

Examples

if(rayshader:::run_documentation()) {
montereybay %>%
 sphere_shade() %>%
 plot_3d(montereybay,zscale=50, water=TRUE, waterlinecolor="white",
         zoom=0.3,theta=-135,fov=70, phi=20) 
 
#Preview where the focal plane lies
render_depth(preview_focus=TRUE)
}
if(rayshader:::run_documentation()) {
#Render the depth of field effect
render_depth(focallength = 300)
}
if(rayshader:::run_documentation()) {
#Add a chromatic aberration effect
render_depth(focallength = 300, aberration = 0.3)
}
if(rayshader:::run_documentation()) {
#Render the depth of field effect, ignoring water and re-drawing the waterlayer
render_depth(preview_focus=TRUE, 
            heightmap = montereybay, zscale=50, focallength=300, transparent_water=TRUE)
render_depth(heightmap = montereybay, zscale=50, focallength=300, transparent_water=TRUE)
render_camera(theta=45,zoom=0.15,phi=20)
}

if(rayshader:::run_documentation()) {
#Change the bokeh shape and intensity
render_depth(focus=900, bokehshape = "circle",focallength=500,bokehintensity=30,
            title_text = "Circular Bokeh", title_size = 30, title_color = "white", 
            title_bar_color = "black")
render_depth(focus=900, bokehshape = "hex",focallength=500,bokehintensity=30,
            title_text = "Hexagonal Bokeh", title_size = 30, title_color = "white", 
            title_bar_color = "black")
}

if(rayshader:::run_documentation()) {
#Add a title and vignette effect.
render_camera(theta=0,zoom=0.7,phi=30)
render_depth(focallength = 250, title_text = "Monterey Bay, CA", 
            title_size = 20, title_color = "white", title_bar_color = "black", vignette = TRUE)
}

rayshader documentation built on July 9, 2023, 7:11 p.m.