save_obj | R Documentation |
Writes the textured 3D rayshader visualization to an OBJ file.
save_obj(
filename,
save_texture = TRUE,
water_index_refraction = 1,
manifold_geometry = FALSE,
all_face_fields = FALSE,
save_shadow = FALSE
)
filename |
String with the filename. If '.obj' is not at the end of the string, it will be appended automatically. |
save_texture |
Default 'TRUE'. If the texture should be saved along with the geometry. |
water_index_refraction |
Default '1'. The index of refraction for the rendered water. |
manifold_geometry |
Default 'FALSE'. If 'TRUE', this will take the additional step of making the mesh manifold. |
all_face_fields |
Default 'FALSE'. If 'TRUE', all OBJ face fields (v/vn/vt) will always be written. |
save_shadow |
Default 'FALSE'. If 'TRUE', this saves a plane with the shadow texture below the model. |
if(interactive()) {
filename_obj = tempfile(fileext = ".obj")
#Save model of volcano
if(run_documentation()) {
volcano %>%
sphere_shade() %>%
plot_3d(volcano, zscale = 2)
save_obj(filename_obj)
}
#Save model of volcano without texture
if(run_documentation()) {
save_obj(filename_obj, save_texture = FALSE)
}
#Make water have realistic index of refraction
if(run_documentation()) {
montereybay %>%
sphere_shade() %>%
plot_3d(montereybay, zscale = 50)
save_obj(filename_obj, water_index_refraction = 1.5)
}
}
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