nnwhich.pp3 | R Documentation |
Finds the nearest neighbour of each point in a three-dimensional point pattern.
## S3 method for class 'pp3'
nnwhich(X, ..., k=1)
X |
Three-dimensional point pattern
(object of class |
... |
Ignored. |
k |
Integer, or integer vector. The algorithm will compute the distance to the
|
For each point in the given three-dimensional
point pattern, this function finds
its nearest neighbour (the nearest other point of the pattern).
By default it returns a vector giving, for each point,
the index of the point's
nearest neighbour. If k
is specified, the algorithm finds
each point's k
th nearest neighbour.
The function nnwhich
is generic. This is the method
for the class "pp3"
.
If there are no points in the pattern,
a numeric vector of length zero is returned.
If there is only one point,
then the nearest neighbour is undefined, and a value of NA
is returned. In general if the number of points is less than or equal
to k
, then a vector of NA
's is returned.
To evaluate the distance between a point and its nearest
neighbour, use nndist
.
To find the nearest neighbours from one point pattern
to another point pattern, use nncross
.
Numeric vector or matrix giving, for each point,
the index of its nearest neighbour (or k
th nearest neighbour).
If k = 1
(the default), the return value is a
numeric vector v
giving the indices of the nearest neighbours
(the nearest neighbout of the i
th point is
the j
th point where j = v[i]
).
If k
is a single integer, then the return value is a
numeric vector giving the indices of the
k
th nearest neighbours.
If k
is a vector, then the return value is a
matrix m
such that m[i,j]
is the
index of the k[j]
th nearest neighbour for the
i
th data point.
A value of NA
is returned if there is only one point
in the point pattern.
based on two-dimensional code by \pavel.
nnwhich
,
nndist
,
nncross
if(require(spatstat.random)) {
X <- runifpoint3(30)
} else {
X <- osteo$pts[[1]]
}
m <- nnwhich(X)
m2 <- nnwhich(X, k=2)
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.