An implementation of the TrueSkill algorithm (Herbrich, R., Minka, T. and Grapel, T) in R; a Bayesian skill rating system with inference by approximate message passing on a factor graph. Used by Xbox to rank gamers and identify appropriate matches. http://research.microsoft.com/en-us/projects/trueskill/default.aspx Current version allows for one player per team. Will update as time permits. Requires R version 3.0 as it is written with Reference Classes. URL: https://github.com/bhoung/trueskill-in-r Acknowledgements to Doug Zongker and Heungsub Lee for their python implementations of the algorithm and for the liberal reuse of Doug's code comments (@dougz and @sublee on github).
|Author||Brendan Houng <firstname.lastname@example.org>|
|Date of publication||2013-05-22 08:00:08|
|Maintainer||Brendan Houng <email@example.com>|
AdjustPlayers: Update the Skills of a List of Players
ausopen2012: Australian Open data
DrawMargin: EPSILON or draw margin, used to set EPSILON in Parameters
DrawProbability: Compute draw probability
Gaussian-class: Gaussian Class with args (mu, sigma) or (pi, tau)
Parameters: Sets three parameters used in the TrueSkill algorithm.
Player: Player: class to hold the rank, skill and names of players
PrintList: pretty print a list of players
Trueskill: Apply Trueskill to Tournament Data
trueskill-package: Implementation of the TrueSkill algorithm