Description Usage Arguments Examples
Compute the draw probability given the draw margin (epsilon). Can be passed to DrawMargin to calculate EPSILON.
Refer to Parameters
for default input values.
1 | DrawProbability(epsilon = 0.7404666, beta = 25 / 6, total_players = 2)
|
epsilon |
how common draws area |
beta |
randomness in game |
total_players |
number of players |
1 2 3 4 5 | draw_margin = 0.7404666
draw_probability = 0.10
draw_margin <- DrawMargin(draw_probability, beta = 25 / 6, total_players = 2)
draw_prob = DrawProbability(epsilon = draw_margin, beta = 25 / 6, total_players = 2)
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