Description Usage Arguments Examples
Compute EPSILON or draw margin, a measure of how likely a draw is. Then pass to Parameters object.
Takes draw probability as input. Refer to Parameters
for default input values.
1 | DrawMargin(draw_probability = 0.10, beta = 25 / 6, total_players = 2)
|
draw_probability |
draw probability |
beta |
randomness in game |
total_players |
number of players |
1 2 | draw_margin <-DrawMargin(draw_probability = 0.10, beta = 25 / 6, total_players = 2)
parameters <- Parameters(beta = 25 / 6, epsilon = draw_margin, gamma = 25 / 300)
|
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