API for unifir
A Unifying API for Calling the 'Unity' '3D' Video Game Engine

Global functions
action Man page Source code
add_asset Source code
add_default_player Man page Source code
add_default_tree Man page Source code
add_light Man page Source code
add_prop Man page Source code
add_texture Man page Source code
associate_coordinates Man page Source code
available_assets Man page
check_debug Man page Source code
create_if_not Man page Source code
create_scene_folders Source code
create_terrain Man page Source code
create_unity_project Man page Source code
find_unity Man page Source code
get_asset Man page Source code
import_asset Man page Source code
instantiate_prefab Man page Source code
linux_locations Source code
load_png Man page Source code
load_scene Man page Source code
mac_locations Source code
make_script Man page Source code
new_scene Man page Source code
read_raw Man page Source code
save_scene Man page Source code
set_active_scene Man page Source code
set_script_defaults Man page Source code
unifir Man page
unifir-package Man page
unifir_prop Man page Source code
unity_version Man page Source code
validate_path Man page Source code
validate_single_path Man page Source code
waiver Man page Source code
windows_locations Source code
unifir documentation built on Dec. 3, 2022, 1:06 a.m.