import_asset | R Documentation |
Import assets into Unity.
import_asset(script, asset_path, lazy = TRUE)
script |
A |
asset_path |
The file path to the asset to import. If a directory, the
entire directory will be recursively copied. Note that this function doesn't
have a |
lazy |
Boolean: if TRUE, unifir will attempt to only copy the files once per run of a script; if FALSE, unifir will copy the files as many times as requested, overwriting pre-existing files each time. |
script
with a new prop.
Other props:
add_default_player()
,
add_light()
,
add_prop()
,
add_texture()
,
create_terrain()
,
instantiate_prefab()
,
load_png()
,
load_scene()
,
new_scene()
,
read_raw()
,
save_scene()
,
set_active_scene()
,
validate_path()
# First, create a script object. # CRAN doesn't have Unity installed, so pass # a waiver object to skip the Unity-lookup stage: script <- make_script("example_script", unity = waiver() ) # CRAN also doesn't have any props to install, # so we'll make a fake prop location: prop_directory <- file.path(tempdir(), "props") dir.create(prop_directory) # Now add props: script <- import_asset(script, prop_directory) # Lastly, execute the script via the `action` function
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