View source: R/scene_management.R
load_scene | R Documentation |
Load a scene in a Unity project.
load_scene(script, scene_name, method_name = NULL, exec = TRUE)
script |
A |
scene_name |
The name of the scene to load. |
method_name |
The internal name to use for the C# method created. Will be randomly generated if not set. |
exec |
Logical: Should the C# method be included in the set executed by MainFunc? |
Other props:
add_default_player()
,
add_light()
,
add_prop()
,
add_texture()
,
create_terrain()
,
import_asset()
,
instantiate_prefab()
,
load_png()
,
new_scene()
,
read_raw()
,
save_scene()
,
set_active_scene()
,
validate_path()
Other utilities:
add_default_player()
,
add_prop()
,
create_unity_project()
,
find_unity()
,
get_asset()
,
load_png()
,
new_scene()
,
read_raw()
,
save_scene()
,
set_active_scene()
,
validate_path()
,
waiver()
# First, create a script object. # CRAN doesn't have Unity installed, so pass # a waiver object to skip the Unity-lookup stage: script <- make_script("example_script", unity = waiver()) # Now add props: script <- load_scene(script, scene_name = "some_scene") # Lastly, execute the script via the `action` function
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