read_raw | R Documentation |
This function adds a helper method, ReadRaw
, to the
C# script. This function is typically used to bring in
heightmaps into a Unity scene, for instance by functions
like create_terrain. It requires some arguments be provided
at the C# level, and so is almost always called with exec = FALSE
.
read_raw(script, method_name = NULL, exec = FALSE)
script |
A |
method_name |
The internal name to use for the C# method created. Will be randomly generated if not set. |
exec |
Logical: Should the C# method be included in the set executed by MainFunc? |
Other props:
add_default_player()
,
add_light()
,
add_prop()
,
add_texture()
,
create_terrain()
,
import_asset()
,
instantiate_prefab()
,
load_png()
,
load_scene()
,
new_scene()
,
save_scene()
,
set_active_scene()
,
validate_path()
Other utilities:
add_default_player()
,
add_prop()
,
create_unity_project()
,
find_unity()
,
get_asset()
,
load_png()
,
load_scene()
,
new_scene()
,
save_scene()
,
set_active_scene()
,
validate_path()
,
waiver()
# First, create a script object. # CRAN doesn't have Unity installed, so pass # a waiver object to skip the Unity-lookup stage: script <- make_script("example_script", unity = waiver()) # Now add props: script <- read_raw(script) # Lastly, execute the script via the `action` function
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