Man pages for unifir
A Unifying API for Calling the 'Unity' '3D' Video Game Engine

actionBuild and execute a 'unifir_script'
add_assetAdd assets to a Unity scene
add_lightAdd a light to a Unity scene
add_propAdd a prop to a unifir script
add_textureAdd a Texture2D layer to a terrain tile object
associate_coordinatesAssociate vector coordinates with a raster surface for Unity...
available_assetsVector of assets unifir can download and import
check_debugCheck if unifir should run in debug mode
create_if_notCreate directory if it doesn't exist
create_terrainCreate a terrain tile with optional image overlay
create_unity_projectCreate a new Unity project.
find_unityFind the Unity executable on a machine.
get_assetDownload prefabs for Unity
import_assetImport assets into Unity.
instantiate_prefabAdd a prefab to a Unity scene
load_pngCreate a Texture2D from a PNG file
load_sceneLoad a scene in a Unity project.
make_scriptCreate an empty 'unifir_script' object.
new_sceneCreate a new scene in a Unity project.
read_rawRead a RAW file in as a float array
save_sceneSave a scene in a Unity project.
set_active_sceneSet a single scene to active.
set_script_defaultsFill in plot holes in a script
unifir-packageunifir: A Unifying API for Calling the 'Unity' '3D' Video...
unifir_propThe class for unifir prop objects
unity_versionPrint the version of the Unity Editor in use.
ValidatePathValidate a file path exists
waiverA waiver object.
unifir documentation built on Dec. 3, 2022, 1:06 a.m.