change_pop: change vector population based on emergence

Description Usage Arguments Value Examples

Description

simple simulation of vector population based upon emergence suggested by Nakul Chitnis

Usage

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change_pop(pop, survival, emergence, insecticide_kill = 0.5,
  resist_freq = 0, resistance_modifier = 1, resist_intensity = 10,
  insecticide_on = 0, resistance_on = 0, randomness = 0,
  verbose = FALSE)

Arguments

pop

vector population in this timestep

survival

adult survival rate

emergence

emerging adults, can be a vector can be greater than 1

insecticide_kill

kill rate due to insecticide

resist_freq

ferquency of resistance

resistance_modifier

modifies effect of resistance (unlikely to be used in game)

resist_intensity

intensity of resistance 1,2,5 & 10 fold

insecticide_on

whether insecticide is applied 0=no, 1=yes

resistance_on

whether there is resistance to the applied insecticide 0=no, 1=yes

randomness

0-1 0=none, 1=maximum

verbose

whether to output diagnostics to console

Value

float population in next timestep

Examples

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change_pop(pop=0.5, survival=0.4, emergence=1, insecticide_kill=0.4, resist_freq=0.2, resistance_modifier=1, resistance_on=1, insecticide_on=1, verbose=TRUE)
change_pop(pop=0.5, survival=0.7, emergence=0.3, insecticide_kill=0.4, resistance_on=0, insecticide_on=1, verbose=TRUE)

AndySouth/resistanceGame documentation built on May 5, 2019, 6:01 a.m.