color_map <- tibble::tibble(
color_letter = c("B", "G", "U", "R", "Y", "S", "K", "I"),
color_name = c('Blue', 'Green', 'Gray', "Red", 'Yellow', 'Brown', 'Black', 'River'),
color_code = c(1, 2, 3, 4, 5, 6, 7, 99)
)
##list bonus tiles
scoring_tile <- tibble::tibble(
scoring_tile_id = seq(1, 8, 1),
trading_house = c(1, 1, rep(0, 6)),
stronghold = c(0, 0, 1, 1, rep(0, 4)),
sancuary = c(0, 0, 1, 1, rep(0, 4)),
town = c(rep(0, 4), 1, rep(0, 3)),
dig = c(rep(0, 5), 1, rep(0, 2)),
dwelling = c(rep(0, 6), rep(1, 2)),
bouns_pt = c(rep(3, 2), rep(5, 3), rep(2, 3)),
cult_color = c('blue', 'white', 'red', 'white', rep('brown', 2), 'blue', 'red'),
cult_unit = c(rep(4, 2), rep(2, 2), 4, 1, 4, 4),
bounus_type = c(rep('dig', 2), rep('worker', 2), 'dig', 'gold', 'priest', 'power'),
bounus_unit = c(rep(1, 7), 4)
)
##
bounus_card <- tibble::tibble(
bounus_card_id = seq(1, 9, 1),
priest = c(1, rep(0, 8)),
worker = c(0, 1, rep(0, 5), 1, 2),
coin = c(rep(0, 2), 6, 0, 2, 4, 2, 0, 0),
power = c(0, 3, 0, 3, rep(0, 5)),
dig = c(rep(0, 4), 1, rep(0, 4)),
ship = c(rep(0, 3), 1, rep(0, 5)),
cult = c(rep(0, 5), 1, rep(0, 3)),
dwelling_bonus = c(rep(0, 6), 1, rep(0, 2)),
trading_house_bonus = c(rep(0, 7), 2, 0),
stronghold_bonus = c(rep(0, 8), 4),
sancuary_bonus = c(rep(0, 8), 4)
)
###facor_tile
favor_tiles <- tibble::tibble(
favor_tiles_id = seq(1, 12, 1),
cult_unit = c(1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3),
cult_color = c(rep('red', 3), rep('blue', 3), rep('brown', 3), rep('white', 3)),
coin = c(3, rep(0, 11)),
town6 = c(0, 1, rep(0, 10)),
trading_house_bonus = c(rep(0, 3), 3, rep(0, 8)),
cult = c(rep(0, 4), 1, rep(0, 7)),
dwelling_bonus = c(rep(0, 6), 2, rep(0, 5)),
power = c(rep(0, 7), 1, rep(0, 2), 4, 0),
worker = c(rep(0, 7), 1, rep(0, 4)),
trading_house_turn_bonus = c(rep(0, 9), 1, rep(0, 2)),
number = 3
)
###
power_actions <-tibble::tibble(
power_actions_id = seq(1, 6, 1),
power_unit = c(rep(3, 2), rep(4, 3), 6),
bridge = c(1, rep(0, 5)),
priest = c(0, 1, rep(0, 4)),
worker = c(rep(0, 2), 2, rep(0, 3)),
coin = c(rep(0, 3), 7, rep(0, 2)),
dig = c(rep(0, 4), 1, 2),
number = 1
)
###town tiles
town_tiles <- tibble::tibble(
town_tiles_id = seq(1, 8, 1),
points = c(seq(9, 5, -1), 2, 4, 11),
priest = c(1, rep(0, 7)),
cult = c(0, 1, rep(0, 3), 2, rep(0, 2)),
worker = c(rep(0, 2), 2, rep(0, 5)),
power = c(rep(0, 3), 8, rep(0, 4)),
coin = c(rep(0, 4), 6, rep(0, 3)),
ship = c(rep(0, 6), 1, 0),
carpet_flight = c(rep(0, 6), 1, 0),
number = c(rep(2, 5), 1, 2, 1)
)
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