Description Details Special abilities recognized Special abilities recognized Special abilities recognized Special abilities recognized Examples
Simulate ranged and melee attacks in the game of Warmachine(R)
Package: | WMTools |
Type: | Package |
Version: | 0.1 |
Date: | 2014-10-09 |
Lazyload: | yes |
warjack
gunfighter (shot
)
range
free boost hit (shot
)
free boost damage (shot
)
ammo
type:quake (shot
)
critical knockdown
(shot
)
critical devastation (shot
)
linked guns (ranged
)
rapid fire
(ranged
)
melee
chain attack bloodbath
(melee
)
powerful charge (attack
)
crit knockdown (attack
)
target
stealth (shot
)
1 2 3 4 5 6 7 8 9 10 11 | blueleader <- list(stats = c(SPD = 5, MAT = 7, RAT = 5),
range = list(),
melee = list('quake hammer' = list(stats = c(RNG = 2, PAS = 18),
special = c("crit knockdown")),
'open fist' = list(stats = c(RNG = 0.5, PAS = 14), special = character(0))))
activation(blueleader, which = 1, target = list(stats = list(DEF = 13, ARM = 13, BASE = 30)),
strategy = "aim", boost_hit = TRUE, boost_damage = TRUE, foc = 3,
dice = c(1, 5, 4, 1, 1, 2))
activation(blueleader, which = 1, target = list(stats = list(DEF = 13, ARM = 13, BASE = 30)),
strategy = "charge", boost_hit = TRUE, boost_damage = TRUE, foc = 3,
dice = c(1, 5, 4, 1, 1, 2))
|
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