Description Usage Arguments Details WARNING
Currently, every simulation contains a single species that must be created using this function.
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landscape |
the |
birth.rate |
the intrinsic birth rate of the species |
death.rate |
the intrinsic death rate of the species |
incl.birth |
the slope in which the birth rate decreases with increasing density |
incl.death |
the slope in which the death rate increases with increasing density |
radius |
the perception radius of the species. Setting this to zero will turn off all the neighbor detection, so only use radius=0 if you really want exponential growth! |
matrix.death |
a constant multiplying the death rate in non-habitat patches (Currently unimplemented!) |
move.rate |
the intrinsic movement rate of the species |
step |
the length of the step for each movement |
visual.angle |
currently, controls how much the movement orientation changes between steps |
Use this class to set up new species. Currently, the individuals only interact with individuals of the same species (that is, multiple species on the same landscape are totally independent).
Every time the function Species is called, a new species is created and pushed to the landscape's species list.
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