Description Usage Arguments Examples
This function generates a landscape object, which represent a fragmented environment in which the simulations will run.
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numb.cells |
integer. Represents both the lenght AND width of the landscape, so numb.cells=100 creates a 100x100 landscape |
type |
character. Currently, three types of habitat fragmentation routines are implemented: random fragmentation (noise), contiguous blob removal (random walk removal) and Fahrig fragmentation. Also, you can specify "disc" to create a landscape that is close to a circular disc; in this case, the disc is fully made of habitat and the parameter cover is ignored. |
bound.condition |
character. Control what is the boundary condition. This parameter have no effect on the actual landscape generated, but will be passed to the simulation. |
cover |
numerical, between 0 and 1. What fraction of the landscape should consist on habitat? |
frag |
fragmentation parameter for the Fahrig method. Is ignored for other types. Higher values are close to random noise, while lower values result in more realistic landshapes. |
x |
a landscape object |
col1 |
habitat color |
col2 |
non-habitat color |
landscape |
a landscape object |
... |
further arguments for plotting functions |
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