| contour_layer | R Documentation |
Contour Layer
add_contour_layer(
rdeck,
...,
id = uuid::UUIDgenerate(),
name = "ContourLayer",
group_name = NULL,
data = NULL,
visible = TRUE,
pickable = FALSE,
opacity = 1,
wrap_longitude = FALSE,
position_format = "XY",
color_format = "RGBA",
auto_highlight = FALSE,
highlight_color = "#00008080",
cell_size = 1000,
get_position = position,
get_weight = 1,
gpu_aggregation = TRUE,
aggregation = "SUM",
contours = c(list(threshold = 1)),
z_offset = 0.005,
blending_mode = "normal",
visibility_toggle = TRUE
)
update_contour_layer(
rdeck,
...,
id,
name = cur_value(),
group_name = cur_value(),
data = cur_value(),
visible = cur_value(),
pickable = cur_value(),
opacity = cur_value(),
wrap_longitude = cur_value(),
position_format = cur_value(),
color_format = cur_value(),
auto_highlight = cur_value(),
highlight_color = cur_value(),
cell_size = cur_value(),
get_position = cur_value(),
get_weight = cur_value(),
gpu_aggregation = cur_value(),
aggregation = cur_value(),
contours = cur_value(),
z_offset = cur_value(),
blending_mode = cur_value(),
visibility_toggle = cur_value()
)
rdeck |
< |
... |
Additional parameters that will be forwarded to deck.gl javascript without
validation nor processing. All dots must be named and will be |
id |
< |
name |
< |
group_name |
< |
data |
< |
visible |
< |
pickable |
< |
opacity |
< |
wrap_longitude |
< |
position_format |
< |
color_format |
< |
auto_highlight |
< |
highlight_color |
< |
cell_size |
< |
get_position |
< |
get_weight |
< |
gpu_aggregation |
< |
aggregation |
< |
contours |
array |
z_offset |
< |
blending_mode |
<
|
visibility_toggle |
< |
Other aggregation-layers:
cpu_grid_layer,
gpu_grid_layer,
grid_layer,
heatmap_layer,
hexagon_layer,
screen_grid_layer
Other layers:
arc_layer,
bitmap_layer,
column_layer,
cpu_grid_layer,
geojson_layer,
gpu_grid_layer,
great_circle_layer,
grid_cell_layer,
grid_layer,
h3_cluster_layer,
h3_hexagon_layer,
heatmap_layer,
hexagon_layer,
icon_layer,
line_layer,
mvt_layer,
path_layer,
point_cloud_layer,
polygon_layer,
quadkey_layer,
s2_layer,
scatterplot_layer,
scenegraph_layer,
screen_grid_layer,
simple_mesh_layer,
solid_polygon_layer,
terrain_layer,
text_layer,
tile_3d_layer,
tile_layer,
trips_layer
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