rdeck: RDeck

View source: R/widget.R

rdeckR Documentation

RDeck

Description

Create a Deck.GL map. Rendering the mapbox basemap requires a mapbox account and mapbox access token.

Usage

rdeck(
  map_style = mapbox_dark(),
  theme = "kepler",
  initial_bounds = NULL,
  initial_view_state = view_state(center = c(0, 0), zoom = 1),
  controller = TRUE,
  picking_radius = 0,
  use_device_pixels = TRUE,
  blending_mode = "normal",
  layer_selector = TRUE,
  editor = FALSE,
  lazy_load = deprecated(),
  width = NULL,
  height = NULL,
  id = NULL,
  ...
)

Arguments

map_style

<string> The mapbox basemap style url. See https://docs.mapbox.com/api/maps/#mapbox-styles

theme

<"kepler" | "light"> The widget theme which alters the style of the legend and tooltips.

initial_bounds

<rct/st_bbox/wk-geometry> Sets the initial bounds of the map if not NULL. Takes priority over initial_view_state. Accepts a bounding box, or a geometry from which a bounding box can be computed. Requires CRS EPSG:4326.

initial_view_state

<view_state> Defines the map position, zoom, bearing and pitch.

controller

<logical> If NULL or FALSE, the map is not interactive.

picking_radius

<number> Extra pixels around the pointer to include while picking; useful when rendering objects that are difficult to hover, e.g. thin lines, small points, etc.

use_device_pixels

<logical | number> Controls the resolution of drawing buffer used for rendering.

  • TRUE: Resolution is defined by window.devicePixelRatio. On Retina/HD displays, this resolution is usually twice as big as ⁠CSS pixels⁠ resolution.

  • FALSE: ⁠CSS pixels⁠ resolution is used for rendering.

  • number: Custom ratio (drawing buffer resolution to ⁠CSS pixel⁠) to determine drawing buffer size. A value less than 1 uses resolution smaller than ⁠CSS pixels⁠, improving rendering performance at the expense of image quality; a value greater than 1 improves image quality at the expense of rendering performance.

blending_mode

<"normal" | "additive" | "subtractive"> Sets the blending mode. Blending modes:

  • normal: Normal blending doesn't alter colours of overlapping objects.

  • additive: Additive blending adds colours of overlapping objects. Useful for highlighting dot density on dark maps.

  • subtractive: Subtractive blending darkens overlapping objects. Useful for highlighting dot density on light maps.

layer_selector

<boolean> If TRUE, the layer selector control will be enabled and layers with visibility_toggle = TRUE may be toggled. If FALSE, the layer selector control won't be rendered.

editor

<boolean|editor_options> Whether to render the polygon editor. If TRUE, renders with the default editor_options(). If FALSE, the polygon editor is not rendered.

lazy_load

[Deprecated]. Maps are always eagerly rendered.

width

<number> The width of the map canvas.

height

<number> The height of the map canvas.

id

<string> The map element id. Not used in shiny applications.

...

Additional parameters that will be forwarded to deck.gl javascript without validation nor processing. All dots must be named and will be camelCased when serialised. A warning is raised when dots are used, warning class rdeck_dots_nonempty.

See Also

https://github.com/visgl/deck.gl/blob/8.7-release/docs/api-reference/core/deck.md


anthonynorth/rdeck documentation built on Aug. 11, 2024, 1:40 p.m.