character_CREATE: A CHARACTER SHEET CREATOR FUNCTION

Description Usage Arguments Examples

Description

FUNCTION WHICH CREATES THE CHARACTER AND THEN GENERATES A CHARACTER SHEET

Usage

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character_CREATE(char.Species = -1, char.Name = -1, char.Player = -1,
  char.Sex = -1, char.Society = -1, char.Class = -1, char.Level = -1,
  stat.Mat = -1, char.Realm = -1, background.No_of_Children = -1,
  background.Sibling_Rank = -1, background.Family_Status = -1,
  background.Environment.Raised = -1, background.Clanhead.Relation = -1,
  background.Clan.Status = -1, background.Social_Class = -1,
  background.Occupation = -1, char.Age = -1, char.Height = -1,
  char.Weight = -1, contact.Info = -1,
  background_Options.Benefits.ROLLING = -1,
  background_Options.Benefits.NO.ROLLING = -1, tp.Choice = -1,
  level_0_Skills.Increase.Record.List = -1,
  level_1_Skills.Increase.Record.List = -1, char.Age.List = -1,
  skills.Each.Level.List = -1, level_Up.Result.List = -1,
  level_Up.Repeated.Result.List = -1, img.Size = "MED", EXAMPLE = FALSE)

Arguments

char.Species

SPECIES THE CHARACTER IS (-1 MEANS YET TO BE DECIDED)

char.Name

NAME OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)

char.Player

NAME OF THE PLAYER (-1 MEANS YET TO BE DECIDED)

char.Sex

THE SEX OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)

char.Society

WHAT KIND OF SOCIETY ARE THEY FROM? (-1 MEANS YET TO BE DECIDED)

char.Class

CHARACTER'S CLASS (-1 MEANS YET TO BE DECIDED)

char.Level

LEVEL OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)

stat.Mat

MATRIX OF TEMPORARY AND POTENTIAL STATS (-1 MEANS YET TO BE DECIDED)

char.Realm

CHARACTER'S SPELLCASTING REALM (-1 MEANS YET TO BE DECIDED)

background.No_of_Children

DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER OF CHILDREN FOR EACH SPECIES

background.Sibling_Rank

DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER CHILD THE PLAYER WAS

background.Family_Status

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES FOR A FAMILY FOR EACH SPECIES, e.g., OFFSPRING, ADOPTED, etc.

background.Environment.Raised

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE FAMILY ENVIRONMENTS FOR EACH SPECIES, e.g., BASTARD, STILL TOGETHER, etc.

background.Clanhead.Relation

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE RELATIONSHIPS BETWEEN THE CHARACTER AND THE CLANHEAD

background.Clan.Status

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES THE CHARACTER CAN HAVE IN THE CLAN

background.Social_Class

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE SOCIAL CLASSES OF THE FAMILY A CHARACTER IS RAISED IN

background.Occupation

DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN

char.Age

= -1 CHARACTER'S CURRENT AGE

char.Height

NUMERIC CHARACTER'S HEIGHT

char.Weight

NUMERIC CHARACTER'S WEIGHT

contact.Info

= -1 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN

background_Options.Benefits.ROLLING

LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN

background_Options.Benefits.NO.ROLLING

LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN

tp.Choice

EITHER A LIST CONTAINING ALL TP RESULTS OR -1

level_0_Skills.Increase.Record.List

LIST CONTAINING ALL THE level_0 INFORMATION IF THAT HAS BEEN PREGENERATED

level_1_Skills.Increase.Record.List

RESULT OF LEVELING UP AT LEVEL 1

char.Age.List

LIST CONTAINING THE CHARACTER'S AGE AT EACH LEVEL

skills.Each.Level.List

LIST CONTAINING DATAFRAMES FOR THE SKILLS LEVELED UP EACH LEVEL

level_Up.Result.List

EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***STATS*** WHICH HAVE BEEN PREGENERATED OR -1

level_Up.Repeated.Result.List

= -1 EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***SKILLS*** WHICH HAVE BEEN PREGENERATED OR -1

img.Size

STRING CONTAINING THE SIZE - "BIG" "MED" - OF THE IMAGE DESIRED.

EXAMPLE

BOOLEAN VARIABLE. IF IT'S AN EXAMPLE, IT RETURNS -1 SO THAT THE PACKAGE CAN BE CHECKED.

Examples

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character_CREATE( EXAMPLE = TRUE)

aol-statsols/rm-char-create documentation built on May 10, 2019, 12:39 p.m.