Description Usage Arguments Examples
FUNCTION WHICH CREATES THE CHARACTER AND THEN GENERATES A CHARACTER SHEET
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | character_CREATE(char.Species = -1, char.Name = -1, char.Player = -1,
char.Sex = -1, char.Society = -1, char.Class = -1, char.Level = -1,
stat.Mat = -1, char.Realm = -1, background.No_of_Children = -1,
background.Sibling_Rank = -1, background.Family_Status = -1,
background.Environment.Raised = -1, background.Clanhead.Relation = -1,
background.Clan.Status = -1, background.Social_Class = -1,
background.Occupation = -1, char.Age = -1, char.Height = -1,
char.Weight = -1, contact.Info = -1,
background_Options.Benefits.ROLLING = -1,
background_Options.Benefits.NO.ROLLING = -1, tp.Choice = -1,
level_0_Skills.Increase.Record.List = -1,
level_1_Skills.Increase.Record.List = -1, char.Age.List = -1,
skills.Each.Level.List = -1, level_Up.Result.List = -1,
level_Up.Repeated.Result.List = -1, img.Size = "MED", EXAMPLE = FALSE)
|
char.Species |
SPECIES THE CHARACTER IS (-1 MEANS YET TO BE DECIDED) |
char.Name |
NAME OF THE CHARACTER (-1 MEANS YET TO BE DECIDED) |
char.Player |
NAME OF THE PLAYER (-1 MEANS YET TO BE DECIDED) |
char.Sex |
THE SEX OF THE CHARACTER (-1 MEANS YET TO BE DECIDED) |
char.Society |
WHAT KIND OF SOCIETY ARE THEY FROM? (-1 MEANS YET TO BE DECIDED) |
char.Class |
CHARACTER'S CLASS (-1 MEANS YET TO BE DECIDED) |
char.Level |
LEVEL OF THE CHARACTER (-1 MEANS YET TO BE DECIDED) |
stat.Mat |
MATRIX OF TEMPORARY AND POTENTIAL STATS (-1 MEANS YET TO BE DECIDED) |
char.Realm |
CHARACTER'S SPELLCASTING REALM (-1 MEANS YET TO BE DECIDED) |
background.No_of_Children |
DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER OF CHILDREN FOR EACH SPECIES |
background.Sibling_Rank |
DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER CHILD THE PLAYER WAS |
background.Family_Status |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES FOR A FAMILY FOR EACH SPECIES, e.g., OFFSPRING, ADOPTED, etc. |
background.Environment.Raised |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE FAMILY ENVIRONMENTS FOR EACH SPECIES, e.g., BASTARD, STILL TOGETHER, etc. |
background.Clanhead.Relation |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE RELATIONSHIPS BETWEEN THE CHARACTER AND THE CLANHEAD |
background.Clan.Status |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES THE CHARACTER CAN HAVE IN THE CLAN |
background.Social_Class |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE SOCIAL CLASSES OF THE FAMILY A CHARACTER IS RAISED IN |
background.Occupation |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN |
char.Age |
= -1 CHARACTER'S CURRENT AGE |
char.Height |
NUMERIC CHARACTER'S HEIGHT |
char.Weight |
NUMERIC CHARACTER'S WEIGHT |
contact.Info |
= -1 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN |
background_Options.Benefits.ROLLING |
LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN |
background_Options.Benefits.NO.ROLLING |
LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN |
tp.Choice |
EITHER A LIST CONTAINING ALL TP RESULTS OR -1 |
level_0_Skills.Increase.Record.List |
LIST CONTAINING ALL THE level_0 INFORMATION IF THAT HAS BEEN PREGENERATED |
level_1_Skills.Increase.Record.List |
RESULT OF LEVELING UP AT LEVEL 1 |
char.Age.List |
LIST CONTAINING THE CHARACTER'S AGE AT EACH LEVEL |
skills.Each.Level.List |
LIST CONTAINING DATAFRAMES FOR THE SKILLS LEVELED UP EACH LEVEL |
level_Up.Result.List |
EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***STATS*** WHICH HAVE BEEN PREGENERATED OR -1 |
level_Up.Repeated.Result.List |
= -1 EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***SKILLS*** WHICH HAVE BEEN PREGENERATED OR -1 |
img.Size |
STRING CONTAINING THE SIZE - "BIG" "MED" - OF THE IMAGE DESIRED. |
EXAMPLE |
BOOLEAN VARIABLE. IF IT'S AN EXAMPLE, IT RETURNS -1 SO THAT THE PACKAGE CAN BE CHECKED. |
1 | character_CREATE( EXAMPLE = TRUE)
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