Description Usage Arguments Examples
FUNCTION WHICH CREATES THE CHARACTER AND THEN GENERATES A CHARACTER SHEET
1 2 3 4 5 6 7 8 9 10 11 12 13 14  | character_CREATE(char.Species = -1, char.Name = -1, char.Player = -1,
  char.Sex = -1, char.Society = -1, char.Class = -1, char.Level = -1,
  stat.Mat = -1, char.Realm = -1, background.No_of_Children = -1,
  background.Sibling_Rank = -1, background.Family_Status = -1,
  background.Environment.Raised = -1, background.Clanhead.Relation = -1,
  background.Clan.Status = -1, background.Social_Class = -1,
  background.Occupation = -1, char.Age = -1, char.Height = -1,
  char.Weight = -1, contact.Info = -1,
  background_Options.Benefits.ROLLING = -1,
  background_Options.Benefits.NO.ROLLING = -1, tp.Choice = -1,
  level_0_Skills.Increase.Record.List = -1,
  level_1_Skills.Increase.Record.List = -1, char.Age.List = -1,
  skills.Each.Level.List = -1, level_Up.Result.List = -1,
  level_Up.Repeated.Result.List = -1, img.Size = "MED", EXAMPLE = FALSE)
 | 
char.Species | 
 SPECIES THE CHARACTER IS (-1 MEANS YET TO BE DECIDED)  | 
char.Name | 
 NAME OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)  | 
char.Player | 
 NAME OF THE PLAYER (-1 MEANS YET TO BE DECIDED)  | 
char.Sex | 
 THE SEX OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)  | 
char.Society | 
 WHAT KIND OF SOCIETY ARE THEY FROM? (-1 MEANS YET TO BE DECIDED)  | 
char.Class | 
 CHARACTER'S CLASS (-1 MEANS YET TO BE DECIDED)  | 
char.Level | 
 LEVEL OF THE CHARACTER (-1 MEANS YET TO BE DECIDED)  | 
stat.Mat | 
 MATRIX OF TEMPORARY AND POTENTIAL STATS (-1 MEANS YET TO BE DECIDED)  | 
char.Realm | 
 CHARACTER'S SPELLCASTING REALM (-1 MEANS YET TO BE DECIDED)  | 
background.No_of_Children | 
 DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER OF CHILDREN FOR EACH SPECIES  | 
background.Sibling_Rank | 
 DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER CHILD THE PLAYER WAS  | 
background.Family_Status | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES FOR A FAMILY FOR EACH SPECIES, e.g., OFFSPRING, ADOPTED, etc.  | 
background.Environment.Raised | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE FAMILY ENVIRONMENTS FOR EACH SPECIES, e.g., BASTARD, STILL TOGETHER, etc.  | 
background.Clanhead.Relation | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE RELATIONSHIPS BETWEEN THE CHARACTER AND THE CLANHEAD  | 
background.Clan.Status | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES THE CHARACTER CAN HAVE IN THE CLAN  | 
background.Social_Class | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE SOCIAL CLASSES OF THE FAMILY A CHARACTER IS RAISED IN  | 
background.Occupation | 
 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN  | 
char.Age | 
 = -1 CHARACTER'S CURRENT AGE  | 
char.Height | 
 NUMERIC CHARACTER'S HEIGHT  | 
char.Weight | 
 NUMERIC CHARACTER'S WEIGHT  | 
contact.Info | 
 = -1 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN  | 
background_Options.Benefits.ROLLING | 
 LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN  | 
background_Options.Benefits.NO.ROLLING | 
 LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN  | 
tp.Choice | 
 EITHER A LIST CONTAINING ALL TP RESULTS OR -1  | 
level_0_Skills.Increase.Record.List | 
 LIST CONTAINING ALL THE level_0 INFORMATION IF THAT HAS BEEN PREGENERATED  | 
level_1_Skills.Increase.Record.List | 
 RESULT OF LEVELING UP AT LEVEL 1  | 
char.Age.List | 
 LIST CONTAINING THE CHARACTER'S AGE AT EACH LEVEL  | 
skills.Each.Level.List | 
 LIST CONTAINING DATAFRAMES FOR THE SKILLS LEVELED UP EACH LEVEL  | 
level_Up.Result.List | 
 EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***STATS*** WHICH HAVE BEEN PREGENERATED OR -1  | 
level_Up.Repeated.Result.List | 
 = -1 EITHER A LIST CONTAINING ALL RESULTS FOR LEVELING UP FOR ***SKILLS*** WHICH HAVE BEEN PREGENERATED OR -1  | 
img.Size | 
 STRING CONTAINING THE SIZE - "BIG" "MED" - OF THE IMAGE DESIRED.  | 
EXAMPLE | 
 BOOLEAN VARIABLE. IF IT'S AN EXAMPLE, IT RETURNS -1 SO THAT THE PACKAGE CAN BE CHECKED.  | 
1  | character_CREATE( EXAMPLE = TRUE)
 | 
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