DrawProbability: Compute draw probability

Description Usage Arguments Examples

Description

Compute the draw probability given the draw margin (epsilon). Can be passed to DrawMargin to calculate EPSILON. Refer to Parameters for default input values.

Usage

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  DrawProbability(epsilon = 0.7404666, beta = 25 / 6, num_teams = 2)

Arguments

epsilon

how common draws area

beta

randomness in game

num_teams

number of teams

Examples

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  draw_margin = 0.7404666
  draw_probability = 0.10
  
  draw_margin <- DrawMargin(draw_probability, beta = 25 / 6, num_teams = 2)
  draw_prob = DrawProbability(epsilon = draw_margin, beta = 25 / 6, num_teams = 2)		

bhoung/trueskill-in-r documentation built on May 12, 2019, 8:29 p.m.