R/monty-hall-problem.R

Defines functions create_game select_door open_goat_door change_door determine_winner play_game play_n_games

Documented in change_door create_game determine_winner open_goat_door play_game play_n_games select_door

#' @title
#'   Create a new Monty Hall Problem game.
#'
#' @description
#'   `create_game()` generates a new game that consists of two doors
#'   with goats behind them, and one with a car.
#'
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a length 3 character vector
#'   indicating the positions of goats and the car.
#'
#' @examples
#'   create_game()
#'
#' @export
create_game <- function()
{
    a.game <- sample( x=c("goat","goat","car"), size=3, replace=F )
    return( a.game )
}

#' @title
#'   Select a door to start
#'
#' @description
#' `select_door()` Samples a door from the created game.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param ... no arguments are used by the function.
#'
#' @return The function returns the door that was chosen in the sample to start the game.
#' @examples
#'  select_door()
#' @export
select_door <- function( )
{
  doors <- c(1,2,3)
  a.pick <- sample( doors, size=1 )
  return( a.pick )  # number between 1 and 3
}

#' @title
#' Open goat door
#'
#' @description
#' This is the door the host opens to show the player where one of the goats exists.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param 'game' is used as the game that was created and 'a.pick' is used for the first door that the player selected.
#' @return The function returns one of the doors that hasn't been selected, and has a goat behind it.
#' @examples
#'  `open_goat_door( a.game, a.pick)`
#' @export
open_goat_door <- function( game, a.pick )
{
   doors <- c(1,2,3)
   # if contestant selected car,
   # randomly select one of two goats
   if( game[ a.pick ] == "car" )
   {
     goat.doors <- doors[ game != "car" ]
     opened.door <- sample( goat.doors, size=1 )
   }
   if( game[ a.pick ] == "goat" )
   {
     opened.door <- doors[ game != "car" & doors != a.pick ]
   }
   return( opened.door ) # number between 1 and 3
}

#' @title
#' Change door
#'
#' @description
#' This is the door the player has switched to after seeing one of the other doors a goat was behind.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param `stay` is to choose whether the play will switches doors or keep the same door. `opened.door` is the door opened with a goat behind it. `a.pick` is the first door selected by the player.
#' @return The function returns the final decision the player has made. Either to stay with the original selection, or switch doors after seeing the first goat.
#' @examples
#'  `change_door(stay=T, opened.door, a.pick)`
#' @export
change_door <- function( stay=T, opened.door, a.pick )
{
   doors <- c(1,2,3)

   if( stay )
   {
     final.pick <- a.pick
   }
   if( ! stay )
   {
     final.pick <- doors[ doors != opened.door & doors != a.pick ]
   }

   return( final.pick )  # number between 1 and 3
}

#' @title
#' Outcome
#'
#' @description
#' The outcome is determined by whether or not the final decision made by the player was a car or a goat. A winning outcome would be to have correctly chosen a car.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param `final.pick` is the final door that the player has selected. `game` is the game that was created at the beginning.
#' @return The function returns either a WIN or LOSE.
#' @examples
#'  `determine_winner( final.pick, game)`
#' @export
determine_winner <- function( final.pick, game )
{
   if( game[ final.pick ] == "car" )
   {
      return( "WIN" )
   }
   if( game[ final.pick ] == "goat" )
   {
      return( "LOSE" )
   }
}

#' @title
#' Play the game
#'
#' @description
#' A simulation of the entire play using from creating the game, selecting the door, showing the goat, deciding to switch doors, and determining a WIN or LOSE.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param ... no arguments are used by the function.
#' @return The function returns a dataframe showing the outcome for each strategy (i.e. stay or switch doors).
#' @examples `play_game()`
#' @export
play_game <- function( )
{
  new.game <- create_game()
  first.pick <- select_door()
  opened.door <- open_goat_door( new.game, first.pick )

  final.pick.stay <- change_door( stay=T, opened.door, first.pick )
  final.pick.switch <- change_door( stay=F, opened.door, first.pick )

  outcome.stay <- determine_winner( final.pick.stay, new.game  )
  outcome.switch <- determine_winner( final.pick.switch, new.game )

  strategy <- c("stay","switch")
  outcome <- c(outcome.stay,outcome.switch)
  game.results <- data.frame( strategy, outcome,
                              stringsAsFactors=F )
  return( game.results )
}

#' @title
#' Run multiple games
#'
#' @description
#' Looping the game to simulate outomes at scale.
#' @details
#'   The game setup replicates the game on the TV show "Let's
#'   Make a Deal" where there are three doors for a contestant
#'   to choose from, one of which has a car behind it and two
#'   have goats. The contestant selects a door, then the host
#'   opens a door to reveal a goat, and then the contestant is
#'   given an opportunity to stay with their original selection
#'   or switch to the other unopened door. There was a famous
#'   debate about whether it was optimal to stay or switch when
#'   given the option to switch, so this simulation was created
#'   to test both strategies.
#' @param `n` is the number of games to be played.
#' @return The function returns a table of outcome proportions.
#' @examples `play_n_games(n=100)`
#' @export
play_n_games <- function( n=100 )
{

  library( dplyr )
  results.list <- list()   # collector
  loop.count <- 1

  for( i in 1:n )  # iterator
  {
    game.outcome <- play_game()
    results.list[[ loop.count ]] <- game.outcome
    loop.count <- loop.count + 1
  }

  results.df <- dplyr::bind_rows( results.list )

  table( results.df ) %>%
  prop.table( margin=1 ) %>%  # row proportions
  round( 2 ) %>%
  print()

  return( results.df )

}
cjbecerr/montyhall documentation built on March 1, 2020, 12:17 a.m.