API for coolbutuseless/threed
Three-Dimensional Object Transformations

Global functions
actualize_transformation Man page
add_normals Man page
add_normals.mesh3d Man page
add_zorder Man page
add_zorder_multiple_objects Man page
as.data.frame.mesh3d Man page
as.data.frame.mesh3dlist Man page
as.mesh3d Man page
as.mesh3d.data.frame Man page
create_bbox_obj Man page
fortify.mesh3d Man page
get_element_types Man page
get_element_types.data.frame Man page
get_element_types.mesh3d Man page
get_matrix_for_element_type Man page
get_object_info Man page
get_object_info.mesh3d Man page
identity_matrix Man page
invert_matrix Man page
look_at_matrix Man page
mesh3dlist Man page
mesh3dobj Man page
orthographic_projection Man page
orthographic_projection_matrix Man page
perspective_projection Man page
perspective_projection_matrix Man page
print.mesh3d Man page
rotate_by Man page
rotation_matrix Man page
scale_by Man page
scale_to_cube_at_origin Man page
scale_to_cube_at_origin.mesh3d Man page
scaling_matrix Man page
transform_by Man page
transform_by.default Man page
transform_by.matrix Man page
transform_by.mesh3d Man page
transform_by.mesh3dlist Man page
transform_by.numeric Man page
transform_by_inverse Man page
translate_by Man page
translation_matrix Man page
vec3 Man page
vec3_crossproduct Man page
vec3_dotproduct Man page
vec3_normalize Man page
coolbutuseless/threed documentation built on May 5, 2019, 7:08 a.m.