look_at_matrix: Create a camera 'look-at' transformation matrix i.e....

Description Usage Arguments Value

Description

Create a camera 'look-at' transformation matrix i.e. camera-to-world transform

Usage

1
look_at_matrix(eye, at)

Arguments

eye

position of camera (3-element vector)

at

position in space to look at. (3 element vector)

Value

homogenous 4x4 matrix


coolbutuseless/threed documentation built on May 5, 2019, 7:08 a.m.