rotate_by: Rotate the given object

Description Usage Arguments

Description

Rotate the given object

Usage

1
rotate_by(x, angle, v)

Arguments

x

matrix, mesh3d object or numeric vector of length 3 or 4 (homogenous coordinates)

angle

Angle (radians)

v

vector to rotate around


coolbutuseless/threed documentation built on May 5, 2019, 7:08 a.m.