| actualize_transformation | Actualize a transform |
| add_normals | Add face and vertex normals to an object |
| add_normals.mesh3d | Add face and vertex normals for mesh3d objects. |
| add_zorder | Add zordering |
| add_zorder_multiple_objects | Add zordering to an object with multiple object_ids |
| as.data.frame.mesh3d | Convert mesh3d object to a data.frame representation |
| as.data.frame.mesh3dlist | Convert all objects in mesh3d list into a single data.frame |
| as.mesh3d | Convert the given object to a mesh3d object |
| as.mesh3d.data.frame | Convert data.frame into mesh3d object |
| create_bbox_obj | Create a bounding box for the given object at the correct... |
| fortify.mesh3d | Fortify a mesh3d object into a data.frame for compatibility... |
| get_element_types | Determine element types present in object. |
| get_matrix_for_element_type | Get a matrix of data to represent the given element type |
| get_object_info | Get a list of information about a 3d object |
| identity_matrix | Create an identity matrix |
| invert_matrix | Invert a matrix |
| look_at_matrix | Create a camera 'look-at' transformation matrix i.e.... |
| mesh3dlist | Create a list of mesh3d objects |
| mesh3dobj | List of sample mesh3d objects |
| orthographic_projection | orthographic projection |
| orthographic_projection_matrix | Create a simple orthographic projection matrix |
| perspective_projection | Perspective projection (symmetric frustrum) |
| perspective_projection_matrix | Create a perspective projection matrix (symmetric frustrum) |
| print.mesh3d | Print mesh3d object |
| rotate_by | Rotate the given object |
| rotation_matrix | Create a rotation matrix |
| scale_by | Scale the given object |
| scale_to_cube_at_origin | Resize to standard dimension i.e. within a 2x2x2 cube centred... |
| scale_to_cube_at_origin.mesh3d | Resize to standard dimension i.e. within a 2x2x2 cube centred... |
| scaling_matrix | Create a scaling matrix |
| transform_by | Transform the vertex coordinates by the transformation matrix |
| translate_by | Translate the given object |
| translation_matrix | Create a translation matrix |
| vec3 | Create a vec3 object |
| vec3_crossproduct | Calculate the vector cross-product of 2 3d vectors |
| vec3_dotproduct | Calculate the vector dot-product of 2 3d vectors |
| vec3_normalize | Normalize a vector to be of unit length |
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