| actualize_transformation | Actualize a transform | 
| add_normals | Add face and vertex normals to an object | 
| add_normals.mesh3d | Add face and vertex normals for mesh3d objects. | 
| add_zorder | Add zordering | 
| add_zorder_multiple_objects | Add zordering to an object with multiple object_ids | 
| as.data.frame.mesh3d | Convert mesh3d object to a data.frame representation | 
| as.data.frame.mesh3dlist | Convert all objects in mesh3d list into a single data.frame | 
| as.mesh3d | Convert the given object to a mesh3d object | 
| as.mesh3d.data.frame | Convert data.frame into mesh3d object | 
| create_bbox_obj | Create a bounding box for the given object at the correct... | 
| fortify.mesh3d | Fortify a mesh3d object into a data.frame for compatibility... | 
| get_element_types | Determine element types present in object. | 
| get_matrix_for_element_type | Get a matrix of data to represent the given element type | 
| get_object_info | Get a list of information about a 3d object | 
| identity_matrix | Create an identity matrix | 
| invert_matrix | Invert a matrix | 
| look_at_matrix | Create a camera 'look-at' transformation matrix i.e.... | 
| mesh3dlist | Create a list of mesh3d objects | 
| mesh3dobj | List of sample mesh3d objects | 
| orthographic_projection | orthographic projection | 
| orthographic_projection_matrix | Create a simple orthographic projection matrix | 
| perspective_projection | Perspective projection (symmetric frustrum) | 
| perspective_projection_matrix | Create a perspective projection matrix (symmetric frustrum) | 
| print.mesh3d | Print mesh3d object | 
| rotate_by | Rotate the given object | 
| rotation_matrix | Create a rotation matrix | 
| scale_by | Scale the given object | 
| scale_to_cube_at_origin | Resize to standard dimension i.e. within a 2x2x2 cube centred... | 
| scale_to_cube_at_origin.mesh3d | Resize to standard dimension i.e. within a 2x2x2 cube centred... | 
| scaling_matrix | Create a scaling matrix | 
| transform_by | Transform the vertex coordinates by the transformation matrix | 
| translate_by | Translate the given object | 
| translation_matrix | Create a translation matrix | 
| vec3 | Create a vec3 object | 
| vec3_crossproduct | Calculate the vector cross-product of 2 3d vectors | 
| vec3_dotproduct | Calculate the vector dot-product of 2 3d vectors | 
| vec3_normalize | Normalize a vector to be of unit length | 
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.