cube3D.tris | R Documentation |
Each row of the returned matrix encodes a point (the x, y, and z coordinates), and 3 consecutive rows encode a triangle. Obvisouly, a point will occur several times (as part of several triangles). The result can be passed to triangles3d
to render a 3D box. The defaults for the parameters will create a cube with edge length 1 centered at (0, 0, 0).
cube3D.tris(
xmin = -0.5,
xmax = 0.5,
ymin = -0.5,
ymax = 0.5,
zmin = -0.5,
zmax = 0.5,
center = NULL,
edge_length = 1
)
xmin |
numeric, minimal x coordinate |
xmax |
numeric, maximal x coordinate |
ymin |
numeric, minimal y coordinate |
ymax |
numeric, maximal y coordinate |
zmin |
numeric, minimal z coordinate |
zmax |
numeric, maximal z coordinate |
center |
numeric vector of length 3 or NULL, coordinates where to center a cube with the edge length defined in parameter 'edge_length'. If this is not 'NULL', the parameters 'xmin', 'xmax', ... will be ignored, and their values will be computed for a cube based on the 'center' and 'edge_length'. Note that you can only create cubes using 'center' and 'edge_length', while the min/max methods allows the construction of cuboids. |
edge_length |
numeric, the edge length of the cube. Only used if parameter 'center' is used, ignored otherwise. |
numerical matrix with 36 rows and 3 columns, the 3D coordinates. Each row encodes a point (the x, y, and z coordinates), and 3 consecutive rows encode a triangle.
# Create a cube with edge length 2, centered at (3,4,5):
cube_coords = cube3D.tris(center=c(3,4,5), edge_length=2.0);
# Create the same cube using the min/max method:
cube_coords = cube3D.tris(xmin=2, xmax=4, ymin=3, ymax=5, zmin=4, zmax=6);
# Create a cuboid:
cuboid_coords = cube3D.tris(xmin=2, xmax=4, ymin=3, ymax=9, zmin=4, zmax=5);
# To render the cuboid:
#rgl::triangles3d(cuboid_coords, col="red");
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