geod.patches.color.overlay: Generate color overlay from geodesic patches around several...

View source: R/geodesic.R

geod.patches.color.overlayR Documentation

Generate color overlay from geodesic patches around several vertices.

Description

Works across hemispheres (for a whole brain) if you pass a hemilist of meshes as parameter 'mesh', see below.

Usage

geod.patches.color.overlay(
  mesh,
  vertex,
  color = "#FF0000",
  bg_color = "#FEFEFE",
  ...
)

Arguments

mesh

a single fs.surface instance, or a hemilist of two such meshes. If a hemilist, the vertex indices can go from 1 to the sum of vertices in both meshes, and the proper hemisphere will be used automatically.

vertex

positive integer (or vector of the latter), the index of the source vertex in the mesh. If a vector, the neighborhoods for all vertices will be computed separately.

color

single color string like '#FF0000' or vector of such strings. If a vector, the length should match the number of vertices in parameter 'vertex'.

bg_color

character string, the background color.

...

extra arguments passed to geod.vert.neighborhood.

Value

vector of color strings (or a hemilist of 2 such vectors if 'mesh' is a hemilist), an overlay suitable for visualization using vis.color.on.subject.

Examples

## Not run: 
  sjd = fsaverage.path(TRUE);
  surfaces = subject.surface(sjd, 'fsaverage', surface = "white", hemi = "both");
  colors = geod.patches.color.overlay(surfaces, vertex = c(12345L, 45L),
    color = c("#FF0000", "#00FF00"), max_distance = 45.0);
  vis.color.on.subject(sjd, 'fsaverage', color_lh=colors$lh, color_rh=colors$rh);

## End(Not run)


dfsp-spirit/fsbrain documentation built on Nov. 28, 2024, 10:29 a.m.