Description Usage Arguments Value
Given the position of an object on the projection plane, the real depth of the object, and the depth of the projection plane, calculate the position of the real-world object
1 | conv2Dto3D(ScreenPosition, TargetDepth, ScreenDepth)
|
ScreenPosition |
The position of the object on the screen |
TargetDepth |
The targets' position in depth coordinates |
ScreenDepth |
The position of the projection plane in depth coordinates |
numeric 3D position in the coordinate axis specified in TargetPosition
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