#'
#'
#' @title
#' Create a new Monty Hall Problem game.
#'
#' @description
#' `create_game()` generates a new game that consists of two doors
#' with goats behind them, and one with a car.
#'
#' @details
#' The game setup replicates the game on the TV show "Let's
#' Make a Deal" where there are three doors for a contestant
#' to choose from, one of which has a car behind it and two
#' have goats. The contestant selects a door, then the host
#' opens a door to reveal a goat, and then the contestant is
#' given an opportunity to stay with their original selection
#' or switch to the other unopened door. There was a famous
#' debate about whether it was optimal to stay or switch when
#' given the option to switch, so this simulation was created
#' to test both strategies.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a length of 3 character vector
#' indicating the positions of goats and the car.
#'
#' @examples
#' create_game()
#'
#' @export
create_game <- function()
{
a.game <- sample( x=c("goat","goat","car"), size=3, replace=F )
return( a.game )
}
#' @title
#' Contestant selects a door.
#' @description
#' 'select_door()' randomly generates a numeric vector (1-3) which
#' indicates a door produced from the create_game() function.
#'
#' @details
#' The randomly generated numbers from this function represent either
#' a "goat" or "car" door from the create_game() function.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a single numeric vector: 1, 2, or 3.
#'
#' @examples
#' select_door()
#'
#' @export
select_door <- function( )
{
doors <- c(1,2,3)
a.pick <- sample( doors, size=1 )
return( a.pick ) # number between 1 and 3
}
#' @title
#' Host opens a goat door.
#'
#' @description
#' 'open_goat_door()' selects one of the doors the contestant did
#' not pick.
#'
#' @details
#' If the contestant selected a "car" door, the function randomly
#' selects one of the two remaining doors. Both of these are "goat"
#' doors. If the contestant selected a "goat" door, the function
#' selects the single remaining "goat" door. The "car" door cannot
#' be selected.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a numeric vector (1, 2, or, 3) that
#' is different from the one returned by 'select_door()' (a.pick).
#' The return is saved as 'opened.door'.
#'
#' @examples
#' open_goat_door( game, a.pick)
#'
#' @export
open_goat_door <- function( game, a.pick )
{
doors <- c(1,2,3)
# if contestant selected car,
# randomly select one of two goats
if( game[ a.pick ] == "car" )
{
goat.doors <- doors[ game != "car" ]
opened.door <- sample( goat.doors, size=1 )
}
if( game[ a.pick ] == "goat" )
{
opened.door <- doors[ game != "car" & doors != a.pick ]
}
return( opened.door ) # number between 1 and 3
}
#' @title
#' Contestant stays or switches.
#'
#' @description
#' 'change_door()' uses the argument "stay" for the
#' contestant deciding to stay at the door they first picked or
#' switch to the remaining door.
#'
#' @details
#' If the contestant decides to stay (stay=T), the numeric vector
#' 'a.pick' does not change. If the contestant decides to switch
#' (stay=F), the numeric vector that is not 'a.pick' or
#' 'opened.door' is returned.
#'
#' @param stay Logical argument to equal "T" or "F" to decide if the
#' contestant stays at the a.pick door or switches.
#'
#' @return The function returns a numeric vector (1-3) that cannot
#' match 'opened.door'.
#'
#' @examples
#' change_door(stay=T, opened.door, a.pick)
#' change_door(stay=F, opened.door, a.pick)
#'
#' @export
change_door <- function( stay=T, opened.door, a.pick )
{
doors <- c(1,2,3)
if( stay )
{
final.pick <- a.pick
}
if( ! stay )
{
final.pick <- doors[ doors != opened.door & doors != a.pick ]
}
return( final.pick ) # number between 1 and 3
}
#' @title
#' Determine if the contestant is a winner.
#'
#' @description
#' 'determine_winner()' determines the contestant is a winner
#' if their final pick is a "car" door.
#'
#' @details
#' The function uses inputs 'final.pick' and 'game' to determine
#' if the contestant is a winner.
#'
#' @param ... no arguments are used by the function.
#'
#' @return If the character vector for 'final.pick' is a "car" door,
#' the function returns "WIN". If 'final.pick' is "goat",
#' the function returns "LOSE".
#'
#' @examples
#' determine_winner(final.pick, game)
#'
#' @export
determine_winner <- function( final.pick, game )
{
if( game[ final.pick ] == "car" )
{
return( "WIN" )
}
if( game[ final.pick ] == "goat" )
{
return( "LOSE" )
}
}
#' @title
#' Play a full Monty Hall Problem game.
#'
#' @description
#' 'play_game()' returns the game outcomes of a new Monty Hall
#' game each time it is run.
#'
#' @details
#' The function uses results generated by 'create_game()',
#' 'select_door()', 'open)goat_door()', 'change_door()', and
#' 'determine_winner()'. These results are printed in a table
#' describing the outcome of two game strategies.
#'
#' @param ... no arguments are used by the function.
#'
#' @return A table with the game outcome (WIN or LOSE) for each
#' strategy (stay or switch).
#'
#' @examples
#' play_game()
#'
#' @export
play_game <- function( )
{
new.game <- create_game()
first.pick <- select_door()
opened.door <- open_goat_door( new.game, first.pick )
final.pick.stay <- change_door( stay=T, opened.door, first.pick )
final.pick.switch <- change_door( stay=F, opened.door, first.pick )
outcome.stay <- determine_winner( final.pick.stay, new.game )
outcome.switch <- determine_winner( final.pick.switch, new.game )
strategy <- c("stay","switch")
outcome <- c(outcome.stay,outcome.switch)
game.results <- data.frame( strategy, outcome,
stringsAsFactors=F )
return( game.results )
}
#' @title
#' Play game loops.
#'
#' @description
#' 'play_n_games()' will play the Monty Hall game n amount of times
#' and return a table of game outcomes.
#'
#' @details
#' The function will automatically run the game 100 times (n = 100).
#' It will return a table reporting proportions of game outcomes
#' based on two strategies. These proportions should be rounded to
#' 2 decimal places.
#'
#' @param n Set equal to any number to change how many times the game
#' loop is played.
#'
#' @return A table with proportions of LOSE and WIN outcomes
#' from stay and switch strategies.
#'
#' @examples
#' play_n_games(n = 1000)
#'
#' @export
play_n_games <- function( n=100 )
{
library( dplyr )
results.list <- list() # collector
loop.count <- 1
for( i in 1:n ) # iterator
{
game.outcome <- play_game()
results.list[[ loop.count ]] <- game.outcome
loop.count <- loop.count + 1
}
results.df <- dplyr::bind_rows( results.list )
table( results.df ) %>%
prop.table( margin=1 ) %>% # row proportions
round( 2 ) %>%
print()
return( results.df )
}
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