remove_unreal_speeds: Shorthand for picking speeds and then recalculating object

View source: R/navr-data-modifications.R

remove_unreal_speedsR Documentation

Shorthand for picking speeds and then recalculating object

Description

Picks unreal speeds in the same way as pick_unreal_speed' but then removes given lines form the data, replaces them as per replacement parameter and returnes cleaned object

Usage

remove_unreal_speeds(obj, ...)

## S3 method for class 'navr'
remove_unreal_speeds(
  obj,
  cutoff = NULL,
  type = NULL,
  remove_distance = TRUE,
  total_recalculate = TRUE,
  indices = c(),
  replacement = NA
)

Arguments

obj

valid navr object. See remvoe_unreal_speeds.navr

...
cutoff

cutoff value. see pick_unreal_speeds

type

what type of cutoof. see pick_unreal_speeds

remove_distance

shoudl the distances be removed? in case unreal speeds are probably due to "teleportation" or bad measurements, jumpy tracking etc, then the participant didn't really travel that distance and we can remove it. In case the unreal distances are caused by parts of the tracking missing, then the distances travelled are actually correct, just the speeds are not. Defaults to TRUE

total_recalculate

if true, recalculates total_distance column to reflect removed distances, Defaults to TRUE

indices

indices of speeds to clean out in case they were obtained separately. If empty, type, cutoff need to be defined and pick_unreal_speeds is called

replacement

what to replace unreal speeds with. Defaults to NA

Methods (by class)

  • navr: clears out navr object


hejtmy/navr documentation built on July 19, 2024, 1:01 a.m.