getPlayerDirection: Get player direction as unit vector

Description Usage Arguments Details Value See Also Examples

View source: R/getPlayerOrientation.R

Description

Returns a unit vector describing the current direction a player is facing. The default is to get the direction for the first player spawned in the Minecraft, world, but the directions of other players can be gotten using the player_id argument.

Usage

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getPlayerDirection(player_id = NULL)

Arguments

player_id

Integer giving the ID of a player. You can find IDs of all current players using getPlayerIds().

Details

x is east/west with east being the positive direction. y is up/down with up being the positive direction, and z is north/south with south being the positive direction.

Value

A numeric vector of length 3 with coordinates of the player's current direction (gaze) as a unit vector, (x,y,z).

See Also

getPlayerRotation(), getPlayerPitch(), getPlayerPos()

Examples

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## Not run: 
getPlayerDirection()

example_playerId <- getPlayerIds()[1]
getPlayerDirection(example_playerId)

## End(Not run)

kbroman/miner documentation built on Jan. 26, 2021, 8:14 p.m.