#' @title
#' Create a new Monty Hall Problem game.
#'
#' @description
#' `create_game()` generates a new game that consists of two doors
#' with goats behind them, and one with a car.
#'
#' @details
#' The game setup replicates the game on the TV show "Let's
#' Make a Deal" where there are three doors for a contestant
#' to choose from, one of which has a car behind it and two
#' have goats. The contestant selects a door, then the host
#' opens a door to reveal a goat, and then the contestant is
#' given an opportunity to stay with their original selection
#' or switch to the other unopened door. There was a famous
#' debate about whether it was optimal to stay or switch when
#' given the option to switch, so this simulation was created
#' to test both strategies.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a length 3 character vector
#' indicating the positions of goats and the car.
#'
#' @examples
#' create_game()
#'
#' @export
create_game <- function()
{
a.game <- sample( x=c("goat","goat","car"), size=3, replace=F )
return( a.game )
}
#' @title
#' Contestant selects a door.
#'
#' @description
#' `select_door()` allows contestant to choose one door out of the three available doors at random.
#'
#' @details
#' Contestant is asked to pick a door out of the three available doors.
#' Two of the doors are goat doors and only one of the doors is a car door.
#'
#' @param ... no arguments are used by the function.
#'
#' @return The function returns a numeric vector of length one
#' indicating the chosen door by contestant.
#'
#' @examples
#' select_door()
#'
#' @export
select_door <- function( )
{
doors <- c(1,2,3)
a.pick <- sample( doors, size=1 )
return( a.pick ) # number between 1 and 3
}
#' @title
#' Host opens goat door
#'
#' @description
#' `open_goat_door()` This function will open one goat door only
#'and it should be the door that is goat door and the door that the contestant did not pick.
#'
#' @details
#' The host will always open a door with a goat behind it.
#' But it can't be a door the contestant has already selected.
#' It must be a door that is not a car and not a current contestant selection.
#' If the contestant selects the car on the first guess
#' the host can open either door, but if the contestant
#' selects a goat the host only has one option.
#'
#' @param ... arguments used are ( game, a.pick )
#'
#' @return The function returns a numeric vector of length one
#' indicating the opened door by host.
#'
#' @examples
#' open_goat_door(game, a.pick)
#'
#'
#' @export
open_goat_door <- function( game, a.pick )
{
doors <- c(1,2,3)
# if contestant selected car,
# randomly select one of two goats
if( game[ a.pick ] == "car" )
{
goat.doors <- doors[ game != "car" ]
opened.door <- sample( goat.doors, size=1 )
}
if( game[ a.pick ] == "goat" )
{
opened.door <- doors[ game != "car" & doors != a.pick ]
}
return( opened.door ) # number between 1 and 3
}
#' @title
#' Change doors
#'
#' @description
#' Contestant has the choice to switch or stay with original choice
#' of the door.
#'
#' @details
#' The contestant is given the option to change from their initial selection
#' to the other door that is still closed.
#' The function will represent the game-playing strategy
#' as the argument stay=TRUE or stay=FALSE.
#' After host opens one of the doors that is not what the contestant picked nor the car door
#' the contestant has the choice of switching to the other door.
#'
#' @param ... arguments are ( stay=T, opened.door, a.pick )
#'
#' @return The function returns a length 1 numeric vector.
#'
#' @examples
#' change_door( stay=T, opened.door, a.pick )
#'
#'
#' @export
change_door <- function( stay=T, opened.door, a.pick )
{
doors <- c(1,2,3)
if( stay )
{
final.pick <- a.pick
}
if( ! stay )
{
final.pick <- doors[ doors != opened.door & doors != a.pick ]
}
return( final.pick ) # number between 1 and 3
}
#' @title
#' Determine Winner
#'
#' @description
#'
#' The function determines if contestant has won or lost depending on whether the contestant
#' changed his pick or stayed with original pick.
#'
#' @details
#' The if function is used to further demonstrate that if contestant's final pick
#' whether he changes his pick or not is car , he will win and
#' if contestant's final pick was 'goat' he will lose.
#'
#' @param ... arguments used are (final.pick,game)
#'
#' @return The function returns a WIN or LOSE
#'
#' @examples
#' determine_winner(final.pick, game )
#'
#'
#' @export
determine_winner <- function( final.pick, game )
{
if( game[ final.pick ] == "car" )
{
return( "WIN" )
}
if( game[ final.pick ] == "goat" )
{
return( "LOSE" )
}
}
#' @title
#' Play game
#'
#' @description
#' The play_game() executes each step
#' of a single game in order and see which strategy wins/loses.
#'
#' @details
#' The objects assigned to each of the
#' functions to help determine the final game results if contestant switches his pick or
#' stays with his same pick.All the functions
#' are packaged into this single play_game () function which executes
#' each step of a single game in order.
#'
#' @param ... no arguments are used by the function.
#'
#' @return
#' The play game function returns game results in both scenarios (stay & switch)
#'
#' @examples
#' play_game()
#'
#' @export
play_game <- function( )
{
new.game <- create_game()
first.pick <- select_door()
opened.door <- open_goat_door( new.game, first.pick )
final.pick.stay <- change_door( stay=T, opened.door, first.pick )
final.pick.switch <- change_door( stay=F, opened.door, first.pick )
outcome.stay <- determine_winner( final.pick.stay, new.game )
outcome.switch <- determine_winner( final.pick.switch, new.game )
strategy <- c("stay","switch")
outcome <- c(outcome.stay,outcome.switch)
game.results <- data.frame( strategy, outcome,
stringsAsFactors=F )
return( game.results )
}
#' @title
#' Monty Hall simulation
#'
#' @description
#' Allows user to run the simulation for n times to know the WIN/LOSE probability.
#'
#' @details
#' The function helps us understand game outcomes if contestant stays or switches
#' and it takes into account the number of times the contestant plays.Results are stored in
#' a data frame and returns probabilities of the two game strategies that are stay and switch.
#'
#' @param ... arguments used are number of simulations user specifies
#'
#' @return
#' number of times where stay and switch strategies show WIN and LOSE outcomes.
#'
#' @examples
#' play_n_games()
#'
#'
#' @export
play_n_games <- function( n=100 )
{
library( dplyr )
results.list <- list() # collector
loop.count <- 1
for( i in 1:n ) # iterator
{
game.outcome <- play_game()
results.list[[ loop.count ]] <- game.outcome
loop.count <- loop.count + 1
}
results.df <- dplyr::bind_rows( results.list )
table( results.df ) %>%
prop.table( margin=1 ) %>% # row proportions
round( 2 ) %>%
print()
return( results.df )
}
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