# given input
# build up the to-attack roll function though a series partial functions
atk_logic <- function(input) {
aa <- partial(to_attack,
skill = input$skill)
if(input$atk_reroll_state)
aa <- partial(aa, reroll = input$atk_reroll)
if(input$atk_explode_state)
aa <- partial(aa, explode = input$atk_explode)
if(input$atk_expand_state)
aa <- partial(aa,
expand = list(lvl = input$atk_expand_lvl,
rate = input$atk_expand_rate))
if(input$atk_trigger_state)
aa <- partial(aa,
trigger = input$atk_trigger)
aa
}
# given input
# build up the to-wound roll function though a series partial functions
wnd_logic <- function(input) {
ww <- partial(to_wound,
str = input$atk_str,
tgh = input$def_tgh)
if(input$wnd_reroll_state)
ww <- partial(ww, reroll = input$wnd_reroll)
if(input$wnd_explode_state)
ww <- partial(ww, explode = input$wnd_explode)
if(input$wnd_expand_state)
ww <- partial(ww,
expand = list(lvl = input$wnd_expand_lvl,
rate = input$wnd_expand_rate))
if(input$wnd_trigger_state)
ww <- partial(ww,
trigger = input$wnd_trigger)
ww
}
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